CTF-FNB-SpaceJunk BETA-3

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fragnbrag

Good news everyone!
Nov 12, 2002
34
1
8
Ottawa,Canada
sites.google.com
been a long time since i was here :eek: anyways, i need beta-test help with this map - i've gotten a few complimentary and one useful performance posts over at Unreal Playground, but not much truth or whatever -- can somebody please try this out with a critical eye - it's a pain of a map, bot-wise, this is the third crack at (bots) and i would like some feedback on flow, pickup and most-importantly -- whatever bugs players about the map - that way i can either fix it or chuck it - either way, not knowing is just a drag... :(

known issues with BETA-3:
- bots running into hub walls near flag
- 400-500 polys at top center snipe spots lags <p4 rigs
- bots occationlly trapoleen
- alternate paths need adjusting to get them to take the low central base ramp
- FC sometimes camps at Flag base
- too many jump boots around

Notes:
-where there's a jump spot on the ground there's usually some. boots.
-the white fog in the middle is an oversite (i forgot to remove that) .
-the "middle" inside area was just added to test an lternative demeer location (one in middle vs a deemer atop each base), there are 4 player starts in there, there should only be 2.
- this version, while "bulkier" than beta-2 runs much better on weaker machines, but sadly (imo) the gameplay is now different - the b2 map was quite "open" a FC escape was very difficult - it is less difficult now
- recommend godlike 8-per team

download from UPG:
http://www.unrealplayground.com/download.php?mapid=3500

thanks in advance for any help you give me
cheers
 

fragnbrag

Good news everyone!
Nov 12, 2002
34
1
8
Ottawa,Canada
sites.google.com
here's a few screenies (beta-2)....
 

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