View Full Version : Official Assault & Onslaught Descriptions

24th Jul 2003, 01:54 PM
Mark Rein dropped in to the official forums to give a description of the new UT2004 gametypes.


Assault is an objective/team based game mode in which two teams (attackers and defenders) battle each other in epic (and sometimes historical) battles taking place in the Unreal universe.
Attackers have several objectives to accomplish in order to win the round.

Defenders must prevent the attackers from doing so in order to win. Several rounds are played and teams can exchange
roles after each round. There are several configurable options, such as the number of rounds in a match, and the time limit for each round.

Accomplishing objectives may involve reaching a key location, using machinery or computers in the level, or destroying a critical piece of hardware.

Assault also features many different useable vehicles and turrets, including Space Fighters, Buggies, Tanks, Energy Turrets, a Minigun Turret and the all powerful Ion Cannon.


Onslaught is a large scale, team and vehicle based game mode in which players battle for control of huge exterior settings. Since these settings are so large one naturally needs a way to traverse these distances, hence there are a variety of vehicles that can be used in Onslaught. These vehicles are built to not only move but also destroy your foes.

Each team has their own vehicles and you cannot steal your foes vehicles unless they unlock them by first getting into them. If your enemy jumps into a tank and then leaps out to pick up ammo you can then hijack it and turn the tables on him!

The main objective in any Onslaught game is to destroy your enemies' "Power Core." This critical point is usually located in the heart of your opponent's base. Sounds simple, right? Here's the catch - a Power Core cannot be damaged unless your team has a link to it.

How do you acquire a link? By controlling the smaller "Power Nodes" on the map and making a connection from your own Power Core to your opponents. Power Nodes begin as neutral points in the level and once they're touched they begin to build for your team. At this point the opposing team can attack and try to destroy the Node as it is being constructed. If they manage to destroy it it will go neutral again and can be re-claimed by either team. If they fail to destroy it the Node will be built for your own team and a link will be made to your own Power Core.

The next step in an Onslaught map involves proceeding to the next Node. Since the enemies Power Core can only be damaged if there is a link to your own Core you'll have to take over a number of Nodes in order to make this connection. It is extremely important to note that you can ONLY take over a Node if you control an adjacent Node. You must progress across the map, taking over point by point, in order to stage an assault on your enemies' Core.

Since death comes quick in the Tournament it is also good to know that once your team controls a Node you can then choose to respawn at it. This allows a team to have an advancing presence on any given map.

24th Jul 2003, 06:47 PM
Onslaught sounds fun :D

24th Jul 2003, 07:17 PM
Both sound very cool :D

24th Jul 2003, 10:09 PM
Onslaught kinda reminded me of Herzog Zwei with the nodes.

That's a good thing, btw. :)

I just hope that it's not too complicated for the casual gamer to get into.

25th Jul 2003, 01:17 AM
Even if it's too complicated, which I highly doubt, players will still play onslaught... like tdm with vehicles.
Onslaught's gameplay concept explains the towers we've been seeing in the screenshots. Oh and have I mentioned how cool those towers look?

25th Jul 2003, 04:25 AM
I think Onslaught has the potential to be the best gametype ever for UT'03 ... provided players act like a team.
At least from the description (and in particular the reference to multiple paths between bases) it sounds like defending the base will be absolutely vital!

I've played Warpath for TFC/Half-life, which could be described as a kind of 'Onslaught light'.
And the map was either a ton of fun (with heavy fighting near the center of the map) or absolutely horrible (as a single opponent ran past every possible defense) depending both on the amount of players and whether they understood how to play the game.

So I think that teams that simply play this as TDM with vehicles might find themselves loosing the game, because a single opponent manages to connect both bases via an alternate route that avoids the fighting.
Especially if there's no one defending ...

25th Jul 2003, 06:19 AM
i think onslought sounds like the best thing ever to come to 2k3, i just hope its not gona be frustrating, cuz of ppl being idiots and stopping the links taking place

25th Jul 2003, 06:38 AM
/me pictures BU tourny's kicking off in onslaught :)

LP are you going to care if your reaching a goal or not if ur blowing the **** out of the other players with a huge veichal?

25th Jul 2003, 06:39 AM
thats weird onslaught sounds just like that mod i downloaded once, whats it called combat marines or something.
You had to interface with a control point and convert it or something, sounds a lot similar to me.

25th Jul 2003, 09:12 AM
That would be conquest marines ...
altough I think Onslaught probably will do it like a DOM-variant (ie : just touch the object to switch it to your side if it is neutral ... )

The Twiggman
25th Jul 2003, 11:05 AM
Onslaught sounds mint, would make a great internet battle. Lots of action and vehicles.