Dark[NSF]
16th Jul 2003, 11:32 PM
Here some info about the mod:
MAP SHOTS
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_bankheist006.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_bankheist007.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_sincity003.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_bankheist001.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_sincity002.jpg
INGAME SHOTS
http://www.planetdeusex.com/invisible/IMAGES/InGame/InGame001.jpg
WEAPON SHOTS
http://www.planetdeusex.com/invisible/IMAGES/NSFWeapons/K12.jpg
Maps:
The maps will be realalistic settings, such as cities or neighborhoods. The scale of the maps will be giant in order to prolong gameplay. In these maps you will find places to camp or to break into and claim.
Teams: (UNIQUE)
The teams will be created in-game by players currently playing. You will be able to recruit / be recruited. There is no *real* set objective, you can arrange attacks on your enemies(killing an enemy earns you money), or defend the territory(defending territory earns money), or even remain underground only to come out and assassinate specific members of enemy teams(killing an enemy teams leader gives you assassination credit, more money).
Stores:
Stores are no-kill zones. You will zone into a shop by going through one of the doorways of the specified building. To buy cars, you will need to find a dealership, to buy weapons and armour, a weapon store, etc... Your money will be time and kill based. Per second you gain 1 credit, per kill you gain 500 credits. Dieing will make your credits drop 20%.
Money:
Money us gained by the following:
- Killing an enemy player ($500 earned)
- Killing an enemy team leader ($800 earned)
- Holding a capture point ($100 earned per 5 seconds)
- Players earn $1 each second in-game
- Blowing up cars ($200 earned)
*** Later Version***
- Planting the bomb and a successful explosion at specified locations ($2000)
- Forming Alliances ($50 earned per 5 seconds)
- Declaring Conflicton ($100 earned per 5 seconds) (Both conflictors earn money)
Realalism:
The mod will be fairly realalistic, damage is moderatly realalistic, player speed and jumping is realalistic, and weapons are realalistic(will include reloading, and a new recoil and aim system). A night and day system will be added, light switches, and on a later version random weather (rain / fog / thunderstorm / etc).
This is a complete document on the mod:
http://www.planetdeusex.com/invisible/HTML/UTNSFMOD/UTNSFMODBP.html
What I am doing:
I am currently coding the parent class for the weapons. Making 2d Art. Drawing and Writing Concept. And Designing the Web Site. www.PlanetDeusEx.com/Invisible
My current team:
XaosII - Uber lead Texture Artist
Dr. Ronbo - Lead Mapper
Exoduskin - Mapper
What NEEDS to be done:
Gametype
GUI Stuff (Buy Menu and Militia Joining GUI)
Models
POSITIONS:
Modelers / Animators / Texture Artists
GUI / Gametype Coder
Web Site
www.PlanetDeusEx.com/Invisible
Im trying to get switched over to PlanetUnreal.
www.InvisibleOnline.net
The domain I bought, hoping for more traffic.
http://www.planetdeusex.com/Invisible/HTML/UTNSFMOD/UTNSFMOD.html
Reign of Militias Information
http://www.planetdeusex.com/Invisible/HTML/UTNSFMOD/UTNSFMODSCREENSHOTS.html
Reign of Militias Screenshots
http://www.network54.com/Hide/Forum/181163
Mod Forum / Chat
Thanks for your time!
Feel Free to contact me at:
EMAIL: Dark@InvisibleOnline.net
ICQ: 96970935
MAP SHOTS
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_bankheist006.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_bankheist007.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_sincity003.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_bankheist001.jpg
http://www.planetdeusex.com/invisible/IMAGES/NSFMaps/nsf_sincity002.jpg
INGAME SHOTS
http://www.planetdeusex.com/invisible/IMAGES/InGame/InGame001.jpg
WEAPON SHOTS
http://www.planetdeusex.com/invisible/IMAGES/NSFWeapons/K12.jpg
Maps:
The maps will be realalistic settings, such as cities or neighborhoods. The scale of the maps will be giant in order to prolong gameplay. In these maps you will find places to camp or to break into and claim.
Teams: (UNIQUE)
The teams will be created in-game by players currently playing. You will be able to recruit / be recruited. There is no *real* set objective, you can arrange attacks on your enemies(killing an enemy earns you money), or defend the territory(defending territory earns money), or even remain underground only to come out and assassinate specific members of enemy teams(killing an enemy teams leader gives you assassination credit, more money).
Stores:
Stores are no-kill zones. You will zone into a shop by going through one of the doorways of the specified building. To buy cars, you will need to find a dealership, to buy weapons and armour, a weapon store, etc... Your money will be time and kill based. Per second you gain 1 credit, per kill you gain 500 credits. Dieing will make your credits drop 20%.
Money:
Money us gained by the following:
- Killing an enemy player ($500 earned)
- Killing an enemy team leader ($800 earned)
- Holding a capture point ($100 earned per 5 seconds)
- Players earn $1 each second in-game
- Blowing up cars ($200 earned)
*** Later Version***
- Planting the bomb and a successful explosion at specified locations ($2000)
- Forming Alliances ($50 earned per 5 seconds)
- Declaring Conflicton ($100 earned per 5 seconds) (Both conflictors earn money)
Realalism:
The mod will be fairly realalistic, damage is moderatly realalistic, player speed and jumping is realalistic, and weapons are realalistic(will include reloading, and a new recoil and aim system). A night and day system will be added, light switches, and on a later version random weather (rain / fog / thunderstorm / etc).
This is a complete document on the mod:
http://www.planetdeusex.com/invisible/HTML/UTNSFMOD/UTNSFMODBP.html
What I am doing:
I am currently coding the parent class for the weapons. Making 2d Art. Drawing and Writing Concept. And Designing the Web Site. www.PlanetDeusEx.com/Invisible
My current team:
XaosII - Uber lead Texture Artist
Dr. Ronbo - Lead Mapper
Exoduskin - Mapper
What NEEDS to be done:
Gametype
GUI Stuff (Buy Menu and Militia Joining GUI)
Models
POSITIONS:
Modelers / Animators / Texture Artists
GUI / Gametype Coder
Web Site
www.PlanetDeusEx.com/Invisible
Im trying to get switched over to PlanetUnreal.
www.InvisibleOnline.net
The domain I bought, hoping for more traffic.
http://www.planetdeusex.com/Invisible/HTML/UTNSFMOD/UTNSFMOD.html
Reign of Militias Information
http://www.planetdeusex.com/Invisible/HTML/UTNSFMOD/UTNSFMODSCREENSHOTS.html
Reign of Militias Screenshots
http://www.network54.com/Hide/Forum/181163
Mod Forum / Chat
Thanks for your time!
Feel Free to contact me at:
EMAIL: Dark@InvisibleOnline.net
ICQ: 96970935