View Full Version : Should I convert my mod to Unreal engine?
Chris [PHL Forums]
8th Apr 2000, 03:03 PM
I am currently developing a mod for half-life http://www.cheat-heaven.com/sharp/
and i was thinking possibly of converting it to the unreal engine.
It is going to be single/multiplayer.
Would I convert it to Unreal or UT?
What kind of editing tools do I need?
Oh yeah, I also map.
9th Apr 2000, 11:12 PM
Yes, make it for UT. UT is the best engine and game. To make the mod w/ the unreal engine, you need Unreal or UT, someone who knows Unrealscript, modeling, texturing & mapping with UEd.
14th Apr 2000, 05:32 PM
<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR>Spoonness of noneness-Neo<HR></BLOCKQUOTE>
Chris [PHL Forums]
14th Apr 2000, 11:39 PM
Nah, it's gone. After 2 months, I'm sick of lack of production coming from the other team members. I'm trying to get on teams for Counter-Strike or Trinity Command designing maps. (Half-Life Mods)
28th Apr 2000, 10:23 AM
Use the force, young jedi. Don't blame me for this, I'm under the control of a supernatural force.
"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when
a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."
29th Apr 2000, 04:03 AM
Before this becomes another spam thread, I wanna get something serious in here.
I'm sorry about the mod dying off, I would have liked to see more of it.
One aspect I found interesting was that most the weapons that were to be featured in the mod were ballistic - a challenging but fun way to go, as I like using sniper rifles and miniguns in UT.
Good luck with your next project.
"A chainsaw! find some meat!"
PuF (http://puf.cjb.net): Bring on the pain!
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