View Full Version : So what's with the AI in the last patch?
14th Jul 2003, 01:36 AM
Bots now have perfect accuracy with instant weapons (lightning gun, shock rifle) Even novice bots at over 100 yards have perfect accuracy. This happen to anyone else?
14th Jul 2003, 03:47 AM
I felt the bot code had exactly the same problem. On godlike, their aim was too good with the 'instant weapons' as you put it. Over on INA a guy called Mysterial has written new bot code called SuperBots and they really are :D !
Epic has been in contact with him and parts of the code will be in UT2004. Small list of features --
This mutator makes the bots play better. The most obvious changes are:
-Bots dodge more
-Bots dodgejump for speed while moving
-Bots keep track of important powerups (super shield, double damage, superweapons, etc) and will head for them as they spawn.
-Bots take advantage of dodgejumping to take shortcuts
-I added code for walldodging, but it's rare to see a situation where a bot could use it
-Bots don't stupidly charge with shock rifle or instagib gun
-Bots won't waste their spawn protection by firing right after they spawn
-Bots use the shieldgun if they're near death and running towards health
Changes since v2.1
-Fixed bots having trouble translocating to certain JumpSpots
-Fixed liftjumping bots sometimes jumping too high
-Bots actually take damage from impact jumping
-Bots won't shoot at enemies obscured by distance fog
That last one should fix your problem a little.
Download Here (http://www.error691.com/mysterial/UTMods.htm)
Doesn't work with TTM but this should be fixed in the next TTM release. You can still use BrightSkins and TWM :tup:
14th Jul 2003, 12:25 PM
I've been using the SuperBots for a while now, Sweet work.
the bots are hella better but they are still pathed, meaning they still can be predictable.
14th Jul 2003, 07:29 PM
but novice bots though? They have no idea where they're walking but can instagib someone on the other end of a football field in one try.
And I don't even have superbots
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