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View Full Version : Mind sharing you IG scripts with me


thewalkingman
8th Jul 2003, 01:43 AM
thanks

edhe
8th Jul 2003, 02:50 AM
:con:

hal
8th Jul 2003, 03:02 AM
[ enter Gorge from darkened room ]
Gorge: You Suck!
Asp: Try turning the safety off!
[ Gorge approaches the screen ]
*Gorge is enlightened by his own enhanced ShockRifle
Asp: Haha!

Act two isn't finished yet, but I have some strong ideas. ;)

Radiosity
8th Jul 2003, 05:55 AM
WalkingMan.....what the hell is that thing? In your sig? I know someone on another forum who has that as his avv, it's freaky.....;) Is it an american thing by any chance?

edit: I mean the brown teddy with the huge teeth........ :eek:

thewalkingman
8th Jul 2003, 08:28 AM
Domokuun (http://drew.corrupt.net/domo.html)

I'll be checking my pm's for the scripts

Renegade Retard
8th Jul 2003, 08:38 AM
[ enter Gorge from darkened room ]
Gorge: You Suck!
Asp: Try turning the safety off!
[ Gorge approaches the screen ]
*Gorge is enlightened by his own enhanced ShockRifle
Asp: Haha!

Act two isn't finished yet, but I have some strong ideas. ;)

:lol:

DeaJae
8th Jul 2003, 08:52 AM
num pad
7= enemy up/left
8= enemy high/middle
9= enemy up/right
5=enemy! (NO FREAKING CLUE WHERE!)
4= GET OUT OF THE WAY MOOSE BRAINS
3=DIDN'T I JUST SAY MOVE....MOVE!
.=your on your own.

basic ones :)

edhe
8th Jul 2003, 10:49 AM
Buddy, if you want 'binds' for communicating in the team games i have, just like any Ci, and most ctf clanners, have a bind set. I could send you info, my .ini or anything else really so it helps.

But whilst we're on this subject, we could make a sticky with comms binds for the BuFfers before.

Mr_Evi1
8th Jul 2003, 11:16 AM
Here's a nice script for instant gibbing:
static function class<Emitter> GetPawnDamageEmitter(vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail)
{
if(class'GameInfo'.static.UseLowGore())
{
return none;
}
else if(bLowDetail)
{
return none;
}
else if(Damage >= Victim.Health + Damage)
{
//Extra gibs!
if(Victim.IsA('xPawn'))
xPawn(Victim).SpawnGibs(rot(0,0,0), 1.0);

return class'SplatEmitter';
}

return none;
}
Guaranteed to gib anything instantly! :D :D

Sir_Brizz
8th Jul 2003, 11:28 PM
It makes everything defined as a pawn explode into gibs.