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WillySurvive
3rd Jul 2003, 12:38 PM
How do I make a blocking volume block projectiles like an invisible wall or an unbreakable pane of thick glass?

Birelli
3rd Jul 2003, 12:54 PM
I had that problem as well, set bBlockZeroExtentTraces to true. Or maybe it's non-zero, I forget, make anything about blocking traces true, also make sure that the blocking volume collides actors and world, although I think that's the default.

It's possible I'm wrong about having to do one of these, maybe someone who knows more can say, all I know is in Baruro I set these things and it started working.

WillySurvive
3rd Jul 2003, 01:50 PM
Thanks