WillySurvive
3rd Jul 2003, 11:38 AM
How do I make a blocking volume block projectiles like an invisible wall or an unbreakable pane of thick glass?
Birelli
3rd Jul 2003, 11:54 AM
I had that problem as well, set bBlockZeroExtentTraces to true. Or maybe it's non-zero, I forget, make anything about blocking traces true, also make sure that the blocking volume collides actors and world, although I think that's the default.
It's possible I'm wrong about having to do one of these, maybe someone who knows more can say, all I know is in Baruro I set these things and it started working.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.