View Full Version : Strange lighting problem.
Original9
29th Jun 2003, 06:49 PM
I've decided to make a revision of DM-Unheard and when I try to add lights to the hollow cilinder. There is nothing abnormal about the texture/light properties. It's just...strange. :con:
Look, the lights don't light the floor.
ChubbyCharley
1st Jul 2003, 11:30 PM
1 - how big is the radius of each light?
2 - try moving them up and/or out(twords the middle of the hallway) a little
3 - you are using white lights on yellow light sources, does anything seem wrong with that?
Original9
1st Jul 2003, 11:32 PM
Meh, I'm using stairs now. I think it might have to do with nodes modifing light sources.
chip
2nd Jul 2003, 10:07 AM
i've also run into this, but in an even simpler context -- two lights placed near the same BSP surface, and only one of them actually illuminates the surface. adjacent surfaces of the same BSP primitive light up fine.
another complication is that the surface lit up OK in a previous, less complex version of the map -- all that had been added were static meshes. i couldn't find any apparent cause. i tried setting the MaxLights property for the brush (a subtract) way up but that didn't work. moving or adjusting the light(s) had no effect -- the prob seemed to be in the BSP surface, not the light or texture. there were no special Surface Properties flags for that surface, either.
the only fix i found was to replace the offending BSP and rebuild geometry and lights. not the best of solutions but the only one that worked for me.
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