View Full Version : Package Has Changed.. Save It Now?...
BioMekAniX
25th Jun 2003, 01:26 PM
I keep seeing "Package # Has Changed, Save It Now?" after I close out my map. What is this package and why does it keep changing?
Fordy
26th Jun 2003, 04:28 AM
Hi.
You dont need to save any packages unless u are creating your own cutsom packages u want to save to disk but even then you would probably want to save it in 'MyLevel'
tarquin
26th Jun 2003, 05:20 PM
AFAIK it's a bug. I'll FAQ it.
Radiosity
27th Jun 2003, 06:38 AM
It's simply informing you that some of the packages have been changed (say you re-skinned a mesh or similar). Never ever click yes, always click no, unless you want to ruin net-compatibility and, possibly, your installation of the game ;)
Fear the Beard
27th Jun 2003, 12:28 PM
Fired off an email to Warren Marshall about it, response:
I really don't know, it was something DE did at one point. I don't know what it means, but it's perfectly safe to just say "No" to every prompt. Don't sweat it. :)
BioMekAniX
1st Jul 2003, 12:46 AM
Great! Thanks guys. :D
Exodus-R
2nd Jul 2003, 04:41 AM
If you create a new package or change, Ued3 creates a temporary package with a name PACKAGE0. It has only ObjectFlag: RF_PUBLIC and RF_STANDALONE. Example: If you of save a package with a name MyMesh.usx, the package will receive ObjectFlag: RF_PUBLIC, RF_STANDALONE, RF_LOADFORCLIENT, RF_LOADFORSERVER, RF_LOADFOREDIT, RF_DEBUGPOSTLOAD, RF_DEBUGSERIALIZE.
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