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TWD
21st Jun 2003, 11:08 AM
I have noted the mention of a u2 multiplayer patch comming from admins posting on the site. In fact they've even made a little poll about it however...

I very highly doubt that the developers would go back on what the decided. The last thing we need to see is people debating and convincing eachother to play the u2 multiplayer or the ut2k3. Not to mention the fact that ut2004 is pretty much the same as what they wanted for expanded multiplayer. The decision was made that they don't want these two games competing that's why ut2 is single player and ut2003 is multiplayer. They might make co op patch but otherwise I highly doubt anything else is going to happen. Now there is a chance that I'm wrong and they make an xmp patch for U2. However we have very little evidence to suggest such a thing. It's just a rumor. We should not be toying U2 vs ut2k4 ideas based off rumors, and we definatly shouldn't be doing it through the bu news posts/polls. It's bad for the community.

It'd be nice if somebody locked this thread.

KJAX
21st Jun 2003, 11:37 AM
Why lock it? Good 'ol Scott Dalton is the one who started this speculation and surly would like us to continue it. It's fun and at the very least, great ideas usually come from speculation, which in turn, could become great mods or mutators of the future.


*edited for grammar*

RaptoR
21st Jun 2003, 11:41 AM
TWD, the developers have already stated that they'd like to revisit Unreal 2 multiplayer at some point, and as KJAX says, Scott himself started the speculation.

Sir_Brizz
21st Jun 2003, 01:20 PM
Lock a thread that POTENTIALLY could become a flame war....or be smart and post intelligently :p

I personally would still love to see Unreal2 have multiplayer added to it. Unfortunately, I am and always will be more excited for UT2004 due to the features it finally adds. I would still happily download and probably play a U2 multiplayer expansion though.

Dead_Hood
21st Jun 2003, 02:48 PM
I think it would be great if they took all the XMP content and added it to UT2k3/4 with a bonus pack. That way, they don't have to fix the broken netcode and all that nasty business in U2, and provide something new (and free) for the community. With a lot of the content done and the simliarity of the engines (Legend added a ton of stuff to the U2 engine), it shouldn't be too terribly difficult.

RaptoR
21st Jun 2003, 04:28 PM
As far as netcode goes, I think Mike Lambert (brother of our very own Chris 'clambert' Lambert) was working on netcode for Unreal 2 before they pulled the plug on XMP.

TossMonkey
21st Jun 2003, 04:45 PM
I'm pretty sure that people would play both UT2003 and Unreal2, not one or the other.

hal
21st Jun 2003, 04:56 PM
I really wanted a chance to use some of those guns online. The XMP gametype sounded like a lot of fun, and I see no reason for them not to release it at this point. It's not going to compete with UT2003, but it sure would get people talking about U2 again.

TWD, are you admonishing Raptor for posting a poll about it? It's all just for

F - U - N

RaptoR
21st Jun 2003, 05:03 PM
I have noted the mention of a u2 multiplayer patch comming from admins posting on the site. In fact they've even made a little poll about it however...

I very highly doubt that the developers would go back on what the decided. The last thing we need to see is people debating and convincing eachother to play the u2 multiplayer or the ut2k3. Not to mention the fact that ut2004 is pretty much the same as what they wanted for expanded multiplayer. The decision was made that they don't want these two games competing that's why ut2 is single player and ut2003 is multiplayer. They might make co op patch but otherwise I highly doubt anything else is going to happen. Now there is a chance that I'm wrong and they make an xmp patch for U2. However we have very little evidence to suggest such a thing. It's just a rumor. We should not be toying U2 vs ut2k4 ideas based off rumors, and we definatly shouldn't be doing it through the bu news posts/polls. It's bad for the community.

It'd be nice if somebody locked this thread.Okay, time to reveal the many flaws in your arguement...

1) The developers are not going back on their decision. The decision was that Unreal II would not feature multiplayer out of the box. The developers have already expressed an interest in revisiting the multiplayer aspect of Unreal II, see the second question in this interview (http://www.beyondunreal.com/content/articles/36_1.php).

2) I doubt it would be seen as competing with UT2003, as Unreal II would probably offer a completely different experience. Unreal II will have different powerup style, different weapons, no doublejump, placeable field generators, turrets, all of which are absent from UT2003/4. UT2004 is not XMP.

3) They already said that making a co-op mode wasn't feasable. I'd be more surprised to see a co-op add-on for Unreal II than a regular multiplayer add-on.

4) Yes, it's a rumor, but it's a rumor fuelled by statements and hints from the developers. If they didn't want us to talk about it, they'd say nothing at all.

5) My news post clearly states that the poll is based on the hypothetical situation that some sort of XMP add-on for Unreal II does appear. It doesn't mislead people into thinking otherwise. It's a fun poll, and can hardly harm the community, really. We're just seeing what a possible multiplayer add-on would change about people's thoughts on UT2004.

6) Creating a thread and then asking for it to be locked is a bit stupid. It's like saying "here's my opinion, I don't care what the rest of you think". The whole point of posting here is to exchange thoughts and opinions.

A_Rimmerlister
21st Jun 2003, 05:47 PM
Perhaps they're planning on adding a random-SP-mission generator featuring those attack/defend-style scenarios from the main game ?

Or perhaps it's just the return of the Nali Warcow (& a few U2-specific models/weapons)to the UT'03 arena ?
The original gametype might also be done as a partial or total-conversion for UT'03.

At least IMHO developing a MP-feature for U2 is a lot of effort, unless they had kept it in a separate source-tree just in case they wanted to add it to the U2-codebase.

If a MP-feature is made then I do hope they take care of the bots as well.

Doc_EDo
21st Jun 2003, 06:12 PM
UT2k4? U2? NO!
I'd like something for UT2k3, thank you very much. :o

TWD
21st Jun 2003, 06:25 PM
No man can serve two masters for either he will hate the one, and love the other; or else he will hold to the one, and despise the other. Ye cannot serve God and mammon.

You think things are bad now with people fighting over ut2k3 and ut1? There's only one thing you could do to make that situation worse make: a full scale multiplayer for unreal2.

RaptoR
21st Jun 2003, 06:55 PM
No man can serve two masters for either he will hate the one, and love the other; or else he will hold to the one, and despise the other. Ye cannot serve God and mammon.

You think things are bad now with people fighting over ut2k3 and ut1? There's only one thing you could do to make that situation worse make: a full scale multiplayer for unreal2.Games and deities are two different things. Where in the UT2003 manual does it say "thou shalt have no other games"?

People are hardly fighting over the two UT games right now. Those who like UT1 play UT1. Those who like UT2003 play UT2003. Sure, there'll be some discussion and even arguement over which is better, but we're hardly in a state of civil war or anything. The same will happen with Unreal II MP if it's released. If anything it'll serve to extend the life of the Unreal community and that of Unreal II as a game rather than fracturing the community.

edhe
21st Jun 2003, 07:28 PM
TWD - lighten up.

Sir_Brizz
21st Jun 2003, 09:26 PM
I'm hoping that whatever it is will revive the SP aspect of the Unreal Universe, because in my mind Unreal SP is about an inch away from extinction due to Unreal 2's release.

Dead_Hood
21st Jun 2003, 10:00 PM
Actually, if they add multiplayer to U2, they'll probably be able to sell more copies which equals more money, which is what every company wants to do. As far as a business model goes, giving the consumer more options is always great for boosting sales and profit margins.

Sparky
22nd Jun 2003, 04:01 AM
They release a U2 mp addon and I'll actually reinstall the game and get more than 5 hours of gameplay out of it. At the moment U2 means nothing to me, more or less something which shouldn't have been released.

Reaper
22nd Jun 2003, 08:04 AM
I'm hoping that whatever it is will revive the SP aspect of the Unreal Universe, because in my mind Unreal SP is about an inch away from extinction due to Unreal 2's release.

w3rd!

The single player part is what I missed the most in the last few years. Maybe I had too great expectations but that was their fault in the first place. Why do they make such an awesome game and then kick ut that crappy sequel which in fact has nothing to do with the first game? Oh, yeah "the Skaarj" are back I hear you say. But why do they look and behave like brutes then? They better surprise me with a damn good Unreal³. And this time please put no resources in a multiplayer part which will be cancelled anyway. After all thats what Unreal Tournament is for, right?

Sir_Brizz
22nd Jun 2003, 05:02 PM
they would be smarter to have both companies work on each thing and figure out some way to integrate them at the end so you can play with the models and everything of one game on the other and vice versa if you really felt like it :p

Metakill
22nd Jun 2003, 11:02 PM
It was great that everything in Unreal was compatible with UT. It would be really nice to sync up all the technology again, even if the content is owned by seperate companies.

Radiosity
23rd Jun 2003, 06:10 AM
Exactly. You just have to look at all the weapon mods that used the unreal weapons to see how popular that idea was.

TWD
23rd Jun 2003, 02:02 PM
If legend really wants to turn unreal2 into something playable into what it was supposed to be I do not think multiplayer is the answer. If this game is to be what it was supposed to be the only thing that will do it is to make a beatifull game that emerses you like nothing before. That is what unreal is about that is what unreal2 lacks that is what will make this game great again.

Sparky
23rd Jun 2003, 08:55 PM
I'm not about to sit here and give them another five years to make U2 into something decent, hell it'd take them ten since U2 was nothing.

Radiosity
23rd Jun 2003, 09:07 PM
I think we should forget about Unreal II totally, it's an unsightly blemish on the Unreal name and is best forgotten. Hopefully in a few months time people will refer to it as:

"You know, that game with the really nice graphics....uh....'The Reality of Falling Asleep' or something wasn't it....?"

:lol:

A_Rimmerlister
24th Jun 2003, 02:20 AM
Nothing will ever beat 'the first time' (period).

People that were expecting to be just as suprised/stunned as they were when they started Unreal / Wolfenstein / Doom / Resident Evil / whatever game was their '1st' that made them say 'wow' are deluding themselves if they think they could ever get that same feeling again from the same franchise.

Just like Phantom Menace wasn't quite the same as the original Star Wars.
Just like Reloaded didn't quite have that same awe-inspiring feel that 'The Matrix' itself had.
That's not Legends' fault ...that's just human nature.

MP isn't going to magically add any 'lost' sales, because MP never salvaged anything. It didn't cause people to suddenly Deus Ex. Simply because only a few nerds ever knew the patch / rereleased version had the MP-features tacked on.

MP is overrated & overhyped anyway, because unless the game suddenly becomes as popular as CS (or any of the other top 5 mp-games) there's no way you'd be able to find a decent server anyway.

Metakill
24th Jun 2003, 03:18 AM
I personally think U][ has lots of great elements. It just never really coalesced into a satisfying game. It would be a shame to discard all those great things (models, animation, weapons, effects, lighting, environmental stuff) just because the game as a whole didn't make you happy.

I think if some other company had released it under some other name, it would have gotten rave reviews, but it definitely had the Phantom Menace living-up-to-the-past curse, and like that movie, spent way to much time dazzling us with details than on enrapturing us in its gameplay. Well, sel la vis (or something).

Radiosity
24th Jun 2003, 06:01 AM
I think if some other company had released it under some other name, it would have gotten rave reviews

That's exactly what I said in the Unreal II forum some time ago - made a thread about it a few days after I bought the game.

kerilk
24th Jun 2003, 12:23 PM
sel la vis
lol : Well c'est la vie.

Metakill
24th Jun 2003, 03:11 PM
Thank you. :D

TossMonkey
24th Jun 2003, 05:46 PM
Unreal 2 is a great game. I really appreciated the graphics, it was very well designed from a developer standpoint.

I really want to see multiplayer for the game, I think it will aid the currently waning Unreal community. Also I would like to see it because I'm sick of seeing UT2003 getting all the damn attention.

KJAX
24th Jun 2003, 11:37 PM
Perhaps they're planning on adding a random-SP-mission generator featuring those attack/defend-style scenarios from the main game ?

Or perhaps it's just the return of the Nali Warcow (& a few U2-specific models/weapons)to the UT'03 arena ?
The original gametype might also be done as a partial or total-conversion for UT'03.

At least IMHO developing a MP-feature for U2 is a lot of effort, unless they had kept it in a separate source-tree just in case they wanted to add it to the U2-codebase.

If a MP-feature is made then I do hope they take care of the bots as well.


If I understand correctly, there was a cheat or something you could access in the game that had bots in it. It sounds like the bot code had already been put into the code before they finally decided not to have the multiplayer component. Therefore, I believe the bot code is encapsulated into the current U2 coding just waiting to be used.

Captain Kewl
25th Jun 2003, 09:24 AM
The bot code is in better working order than the net code. Gametypes are more or less intact too, if lacking polish. They're mainly just missing resources (graphics, models, and maps).