Noob question.
I'm getting started with UnrealScript, and I've been experimenting with some simple mutators. I want to write one that spawns an explosion when a kill is scored where the dead corpse lays. How do I go about timing the spawning? For example how do I spawn the explosion three seconds after the kill has occured?
I'm getting started with UnrealScript, and I've been experimenting with some simple mutators. I want to write one that spawns an explosion when a kill is scored where the dead corpse lays. How do I go about timing the spawning? For example how do I spawn the explosion three seconds after the kill has occured?