PDA

View Full Version : Review: Flag Damage


ModSquad NewsPoster
17th Jun 2003, 04:39 PM
[ Transcript of review for Flag Damage (http://modsquad.beyondunreal.com/review.php?id=139) | Posted by Shuri on 2003-06-09 | Score: 9 ]
<b>Helpful Helper</b>
In basically every mod/mutator that involves a flag, the carrier of the flag is a prime target for many people. For instance, in Capture the Flag, whenever you have the enemy's flag, all the opponents will try to look for you. While your teammates may protect you, the majority of them will probably be somewhere else, probably because they don't know where you are, busy fighting someone else, or were fragged themselves.

That's where Flag Damage comes into play. Using the mod menu, you can increase, or even decrease, the flag carrier's damage dealt. So, if you want the flag carrier to get extra protection, increase the damage. However, for other flag mods which has the flag carrier earning X frags for holding the flag Y seconds, you may want to decrease the amount of damage dealt.

<b>Versatility</b>
One of the great features of Flag Damage is that it is basically compatible with every flag mod/mutator out there, everything from MultiCTF to CTF4 to Black Flag. If you are a fan of any type of flag mod/mutator, including CTF, don't miss out on Flag Damage. Despite it's only function being the ability to select the damage level, this one function helps dictate the outcome of a game greatly.

-Peter Yu

(Review transferred from Modsquad 1)