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View Full Version : Review: Flag Domination 1.1


ModSquad NewsPoster
17th Jun 2003, 04:33 PM
[ Transcript of review for Flag Domination 1.1 (http://modsquad.beyondunreal.com/review.php?id=98) | Posted by AnarKi on 2002-12-31 | Score: 8.9 ]
You got peanut butter in my chocolate!
This mod puts CTF Domination in a blender with some ice and out comes a cool new gametype. Flags start in neutral locations and you have to capture them. When captured, they act like control points, adding to your team score. Itís a nice mix, actually. Finding the capture points for the flags adds to the difficulty, while defending multiple flags makes for some serious strategy. New to this version is a claimed improvement to bot AI (they play this mod as well as they play CTF or Domination.), flag translocation (cheaters!), and support for Flag Mutators. These would be a class of mutators that can be used to give special powers to the captured flags. The only thing really wrong with this mutator is its need for custom maps and the lack thereof. It needs either more maps or some kind of map altering mutator (say, generating flag points on pathnodes..) to make it seriously shine. So, mappers, take a look at this one. You might see something worth your time to work on.

-Daemon