View Full Version : TTR Update

16th Jun 2003, 02:55 AM
The Third Reich checks in with eight new screenshots of a new map in progress. Here's Stryker with a few details:
Those of you that still remember the blockbuster movie "Saving Private Ryan"
will no doubt immediately recognise the setting of Merderet.
In Merderet the Axis have to take over Merderet, they are not coming
unannounced, Allies forces have gathered within the city centre and are not
going to give her up.
The cool feature about this map is that this is the first TTR level to
feature something what we'd like to call the 'Push'. The idea behind this
is that as soon as an area is under control of the attacking side, the
defending side's spawn will 'retreat' to another location. This will lead
to intense battles, and will concentrate the battles to where they really
matter. Increasing the atmosphere and team play experience. This has been
tested and approved by our beta testing team :)
They've also set up brand new forums. We'd like to thank them for the time they spent hosted right here at BeyondUnreal.

16th Jun 2003, 03:01 AM
And we'd like to thank you for hosting us :):tup:
BuF, teh roots, will never be forgotten

the small pictures don't seem to work on the site, or its my explorer messing things up again :/
When you click on them they do show up correct in a new window though, just the link/image that won't load for me

16th Jun 2003, 04:03 AM
Must be your Unternet Exploder. ;)