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View Full Version : Animations....


NeoNight
15th Jun 2003, 04:42 PM
um how do I add animtions into ut2k3 for 3rd person... well more like 2d person .... hell how do i animate period. I wanted to add a roll and dashing (like in the classic snes mega man x games) its going to be for this 2d mod called 2dtournament.

<---- super noob

Mychaeel
17th Jun 2003, 05:38 PM
Moved from "Unreal Wiki General" to "Modeling."

is0s
18th Jun 2003, 06:24 PM
Right start off by downloading or buying a modeling program like max 5, maya, softimage or milkshape(being the cheepest). The then download that ut2003 player model rigs, and start editing them. Good animation tutorials should come with the package you chose to download. Learning to animate is not easy, and will take you a good few weeks to even get the basics right.

later, is0s

Fish-MD
18th Jun 2003, 06:39 PM
u cant 2d animate a 3d model...2d animation is old skool animation or flash.

NoSeRider
22nd Jun 2003, 08:19 AM
1st thing I'd do is goto www.polycount.com or www.3dbuzz.com

beyoundunreal seems to be more of a coding forum rather then a model/animation forum.

MWGemini
24th Jun 2003, 09:17 PM
Where would one find these animation rigs at?

Mike

NeoNight
25th Jun 2003, 12:26 AM
^ What he said, and uh yeah I know that u can't make 2d animations in 3d but uh maybe this pic will help... explain what the heck am talkin about

http://www.speedis.org/images/273147.png (http://www.speedis.org/)

Ok you see that little guy down there with the shock rifle making a shock combo.... alright if anyone has played mega man x (doubt anyone has :/ ) Am trying to reproduce the dashing animation/sprite effects in that game and basically replace ut2k3's hoping forward animation (you know when u double tap forward or back.... ect) with a dashing animation mega man x style.

MWGemini
25th Jun 2003, 05:56 AM
If you are making a Mario mutator or mod, you may want to check out Rachel "AngelMapper" Cordone's site (www.angelmapper.com). She made a mario mutator that might be of interest to you.

Does anyone know where I can find those animation rigs?

Thanks,
Mike

Caravaggio
25th Jun 2003, 02:34 PM
I always see people recommending milkshape, and after playing with it a while ago it seemed kind of easy to use. But has anyone actually used it in ut2003? I'm not sure if .psk and .psa files are even used anymore and whenever I see someone as a modeller what program they use it's always 3dsmax.

Fish-MD
25th Jun 2003, 06:58 PM
u can find the ut2003 rigs on fileplanet...
im not sure what their called but they r there for sure

Orochi
26th Jun 2003, 05:36 PM
goto

Epicknights (http://www.planetunreal.com/epicknights/)

info for the rigs should be on the front page, or goto the downloads section

NeoNight
27th Jun 2003, 08:02 PM
non of the dl links work maan!

Radiosity
27th Jun 2003, 08:36 PM
This one works:

http://www.ut2003hq.com/pafiledb/pafiledb.php?action=file&id=91

NeoNight
27th Jun 2003, 09:19 PM
The file you requested is not on FileFront. Please contact the site that linked you to FileFront so they can correct their link.

Orochi
28th Jun 2003, 07:57 AM
i just dled from epicknights(which links to fileplanet)

NeoNight
28th Jun 2003, 11:49 AM
yeah they must of fixed the downloads

Spoiler
18th Sep 2003, 12:45 PM
All the rigs I can find are for Max. Does anyone know where I can get them for Maya?