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View Full Version : Which genere of maps do you like to play most?


Zxanphorian
14th Jun 2003, 04:42 PM
Which genere of maps do you like to play most?

Shuriken
14th Jun 2003, 04:50 PM
Natural or Industrial, 1on1 maps are my fave. Just so you know, the word's genre :)

Underscore, you voted for every option :p

janiwashere
14th Jun 2003, 04:51 PM
outdoors/natural. Like antalus, it seems that since they are usually rather big they tend to be less spammy :)

Zxanphorian
14th Jun 2003, 04:56 PM
i like every one because every map is unique

BulletProof
15th Jun 2003, 03:17 PM
i'm a realism freak, so urban/city are my favorite

shadow_dragon
22nd Jun 2003, 07:18 PM
Medievil maps, especially, kinda urban medievil, like ThiefUT maps were!

Also i have to say i like the gravity defying maps,Morpheus was great1 I'm so simple!

Angel_Mapper
23rd Jun 2003, 05:43 AM
Where's fantasy on there? :shy:

DeRailer
23rd Jun 2003, 07:56 AM
Space(Not low grav), industrial, blah blah, I can't stand theme that's too odd for some reasons.
But hey! Gameplay> Graphic. If the map's fun I won't mind fragging in toilets :p

Zxanphorian
23rd Jun 2003, 09:28 AM
Where's fantasy on there? :shy:
Hey, i couldn't, there weren't enough poll places! :) I could have thought up at least 20 types of maps!

A_Rimmerlister
23rd Jun 2003, 10:23 AM
Fantasy is just 'plain odd' ... or else it's any of the other styles I'd say.

I prefer maps that manage to stick to a consistent style and best of all is if they show some imagination in the use of the staticmeshes & textures.

Overall the best maps tend to be the ones that manage to convince me that it could have been a 'real' location (that fits the mod/gametype) no matter how unrealistic that location might be (does that make sense ? ;)).

DaBeatard
23rd Jun 2003, 10:35 AM
I know exactly what you mean A_Rimmerlister. I also prefer maps that feel like there is a reason they were made. I voted arena.
Could someone explain the results of this poll to me? I voted once, but other people voted several times. And there are far more than 33 votes up there.

Shuriken
23rd Jun 2003, 10:40 AM
It's a multiple choice - you could select as many boxes as you like, and while it would add one to all individual options scores, it would only add one vote to the overall amount.

DaBeatard
23rd Jun 2003, 10:48 AM
Thanks Shuriken. :)

<*)_><
23rd Jun 2003, 05:33 PM
Fantasy is just 'plain odd' ... or else it's any of the other styles I'd say.

I prefer maps that manage to stick to a consistent style and best of all is if they show some imagination in the use of the staticmeshes & textures.

Overall the best maps tend to be the ones that manage to convince me that it could have been a 'real' location (that fits the mod/gametype) no matter how unrealistic that location might be (does that make sense ? ;)).

you mean mappers should look at details, and make sure they manage to keep one style
Like the windchimes in DM-china, the broken tiles when they were still original, stuff like that.
I love that, i'd like to have that's babies...

A_Rimmerlister
24th Jun 2003, 01:09 AM
you mean mappers should look at details, and make sure they manage to keep one style
Like the windchimes in DM-china, the broken tiles when they were still original, stuff like that.
I love that, i'd like to have that's babies...
Indeed it's small touches like those windchimes or bits of furniture (in buildings), some weird kind of machine (like the generator in Asbestos) that to me lift maps from being just 'ok' to above average.
Those things show the mapper didn't just drop some static meshes in a cubic room to fill it up, but he thought about their role in the room/environment ... and as a result it's better.

So while some people may complain about a few barrels disrupting the 'flow' and getting stuck on them (which never seems to happen to me for some reason), I like them for the atmosphere they add to an otherwise boring bit of hallway.

pine
24th Jun 2003, 01:13 AM
Natural, with a flavor of industrial. I tend to really like the 'ruins of industry' theme. The problem with natural maps in UT2k3 is that they tend to have a lot of terrain, and I don't like terrain maps for gameplay. :hmm:

A_Rimmerlister
24th Jun 2003, 01:26 AM
The problem with 'natural maps' is that they tend to have crappy terrain because those maps tend to be 'look ma what I can do'-types. They have terrain because someone found the button in UnrealEd.

It happens with any new feature in maps/editors in editors that are as 'user-friendly' as UnrealEd (whether that be the infamous disco-lights, staticmeshes or stuff like terrain)

KJAX
25th Jun 2003, 09:39 PM
I like large sized maps, deathmatch maps the most. My playing style is run, gun and hide.