View Full Version : Mario Mutator
13th Jun 2003, 11:43 PM
Fellow Mario fans, you owe it to yourselves to check out the Mario Mutator for UT2003. Fellow BuFer Angel Mapper contributed to its creation.
Great work, AM.
14th Jun 2003, 02:14 AM
It's funny to look at, but the gameplay is just blah. The only things really entertaining about it are Invincibility and stomping people.
14th Jun 2003, 07:42 AM
The sounds are kinda ok and the idea is neat...now if they would make some levels with only sharp corners and (S)NES style gfx (just in 3D) that would rock :)
14th Jun 2003, 08:41 AM
It's sort of possible to rip the models from the Mario 64 rom, using a variety of emulators. From a SA forums thread:(Originally by DenzilQuixode)
OK firstly the emulator NEmu (http://www.nemu.com/) lets you export the current 3D 'world' as VRML, and Daedalus (http://daedalus.boob.co.uk/) can dump textures as PNGs. I had to retexture them after that, unfortunately.
14th Jun 2003, 11:53 AM
I thought UT2k3 had the Mario mutator by default out of the box :lol:
14th Jun 2003, 05:46 PM
It's sort of possible to rip the models from the Mario 64 rom, using a variety of emulators. From a SA forums thread:
Invasion with Mario64 enemies, holy s.hite that would rule.
14th Jun 2003, 05:48 PM
:eek: @ toolvana!
15th Jun 2003, 04:19 AM
Ermm... where is the mute?
15th Jun 2003, 07:28 AM
16th Jun 2003, 11:07 PM
Thank you. :D
vBulletin® v3.8.7, Copyright ©2000-2014, vBulletin Solutions, Inc.