flashing texture

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mr.Pac Stealy

Getting better...
Dec 4, 2000
89
0
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A lost place in Holland.
I've been wasted for a while, but I'm back now. :D And again I've got a question. :p I'm making a map for the next LAN we're gonna have. I try to make a CTF which looks like the school we're going at. But now I want to make a jumppad. And I want that flickering texture. How is this done? Like the jumppads in Coret? I looked in Coret, but couldn't find it out. :(
And also the jumpsound which is done by the specialevent I can't work out. I trigger the specialevent with a trigger (playerproximity), but...nope, no sound at all...?:(
 

Hourences

New Member
Aug 29, 2000
5,050
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Belgium/Holland/Sweden
www.Hourences.com
rigjhtclick the surface you want, take surface properties, and now you can read the name and place where the texture is located in the title bar

properties special event > go to object > state or something > playsoundeffect or something, done, fill in the sound too under special event, and trigger it