BIG zone problem:
I just created a map which is some kind of space station with an inner area, an outdoor area and as part of the inner area some glass pipes (transparent semisolids)
After finishing all the geometry I started to zone the whole map to make the inner area a normal gravity one and the outside area low gravity.
So the zone inside the semisolid transparent pipes where first the same zone as on the outside of it. Now the outside is a different zone and this gives the trouble. If you now look trough the semisolid pipe you see right through all geometry, while at first when the outside still belonged to the same zone, all looked just fine.
I tried to solve it creating: a huge nonsolid zp in the same shape as the pipes, a nonsolid transparent pipe and a invisible collision hull of the semisolid pipes. Theoretically this should work, but you can imagine that the editor just can’t build it right.
Another option would be to leave all the same low gravity zone. But the inside area isn’t large enough 4 this, you would be constantly with your head stuck in the ceiling and stuff, so this would spoil the fun of the map.
A third option would be to make the pipes non transparent. But this again would be a waste of the architecture and the gameplay.
So I’m looking 4 a zone solution where I can have separate zones that only effect the gravity, but leave all the rest the same.
Or maybe anything else I haven’t thought of?
(I’m just thinking, I could create a zone inside the pipes with just a little space left, so the inner side of the pipes and the outside would have the same zone. Going to test this right now)
I just created a map which is some kind of space station with an inner area, an outdoor area and as part of the inner area some glass pipes (transparent semisolids)
After finishing all the geometry I started to zone the whole map to make the inner area a normal gravity one and the outside area low gravity.
So the zone inside the semisolid transparent pipes where first the same zone as on the outside of it. Now the outside is a different zone and this gives the trouble. If you now look trough the semisolid pipe you see right through all geometry, while at first when the outside still belonged to the same zone, all looked just fine.
I tried to solve it creating: a huge nonsolid zp in the same shape as the pipes, a nonsolid transparent pipe and a invisible collision hull of the semisolid pipes. Theoretically this should work, but you can imagine that the editor just can’t build it right.
Another option would be to leave all the same low gravity zone. But the inside area isn’t large enough 4 this, you would be constantly with your head stuck in the ceiling and stuff, so this would spoil the fun of the map.
A third option would be to make the pipes non transparent. But this again would be a waste of the architecture and the gameplay.
So I’m looking 4 a zone solution where I can have separate zones that only effect the gravity, but leave all the rest the same.
Or maybe anything else I haven’t thought of?
(I’m just thinking, I could create a zone inside the pipes with just a little space left, so the inner side of the pipes and the outside would have the same zone. Going to test this right now)