View Full Version : DM-Ktulu][ - The Resurrection
Mourningstar
7th Mar 2002, 06:23 PM
Well its finished. Please give it a try, its a little different than the last test version ;)
geocities.com/lucifixsutmaps/666
Chrysaor
7th Mar 2002, 09:35 PM
Trial #1: Computer Froze in Game.
Trial #2: ICQ Interruption forced restart
Trial #3: Computer Froze in Game.
Trial #4: Didn't reboot properly.
Trial #5: Didn't reboot properly.
Trial #6: Didn't reboot properly.
Trial #7: Computer Froze in Game.
Trial #8: Computer Froze in Game.
Trial #9: Didn't reboot properly 3 more times...
I did see most of the map in my short time there. You appear to have no concept of trim, but the level does look rather polished compared to it's overall quality. Soundtrack was good.
Mourningstar
7th Mar 2002, 10:38 PM
Originally posted by Chrysaor
Trial #1: Computer Froze in Game.
Trial #2: ICQ Interruption forced restart
Trial #3: Computer Froze in Game.
Trial #4: Didn't reboot properly.
Trial #5: Didn't reboot properly.
Trial #6: Didn't reboot properly.
Trial #7: Computer Froze in Game.
Trial #8: Computer Froze in Game.
Trial #9: Didn't reboot properly 3 more times...
I did see most of the map in my short time there. You appear to have no concept of trim, but the level does look rather polished compared to it's overall quality. Soundtrack was good. lmao...thats some good luck ya got there. Yea I'm still learning how to trim, but i did trim some things ;)
Mourningstar
7th Mar 2002, 10:45 PM
Chrysaor, if you actually get to play the map let me know what you think.....
Chrysaor
7th Mar 2002, 11:54 PM
I definetly will.
Balton
8th Mar 2002, 08:52 AM
too dark... and it would be cool to save yourself out of the lava pits... so you don't get punished that hard for carving for godees...
lighten the map a bit more up... maybe the sun is shining too light today...
Chrysaor
8th Mar 2002, 04:20 PM
I didn't think it was too dark, but the lighting made no sense. Don't ever use those lanterns again. Please. The can't give off purple light and never will.
Mourningstar
8th Mar 2002, 05:46 PM
Originally posted by Chrysaor
I didn't think it was too dark, but the lighting made no sense. Don't ever use those lanterns again. Please. The can't give off purple light and never will. PH34R teh 1337 PURPLE!
Chrysaor
8th Mar 2002, 06:47 PM
Originally posted by Mourningstar
PH34R teh 1337 PURPLE!
Purple does make it dark and foreboding, which seems to be the aim of this map (Ktulu :)) so it is the right light choice, but it's also very tough to do, and having yellowish lightsources give off this purple light doesn't do it.
Evil_Cope
8th Mar 2002, 08:41 PM
too dark? too dark??? bull****.
lose any unsourced lighting and NEVER, EVER touch those lamp meshes again.
really digging the chain stuff though, thats really cool.
Mourningstar
8th Mar 2002, 08:56 PM
Originally posted by mister_cope
too dark? too dark??? bull****.
lose any unsourced lighting and NEVER, EVER touch those lamp meshes again.
really digging the chain stuff though, thats really cool. Seems like the "lamps" arent very popular :lol: I thought about making my own but......
I only placed lights around sources, fire, candles, etc.
Mourningstar
8th Mar 2002, 08:58 PM
really digging the chain stuff though, thats really cool. you have no ****ing idea how hard those were to bot pathe.........i got the bots to navigate them a little, but not perfect :/
Mourningstar
8th Mar 2002, 09:00 PM
Originally posted by Chrysaor
Purple does make it dark and foreboding, which seems to be the aim of this map (Ktulu :)) so it is the right light choice, but it's also very tough to do, and having yellowish lightsources give off this purple light doesn't do it. you should see teh purple lighting in the first ktulu.....http://nalicity.beyondunreal.com/review.php?id=10314
Evil_Cope
8th Mar 2002, 09:11 PM
lighting in the area of sources is different to sourcing. i just dont beleave that that map would look like that in real life.
and i dont see anything that could give off that much purple in the purple room...
Mourningstar
8th Mar 2002, 09:20 PM
Originally posted by mister_cope
lighting in the area of sources is different to sourcing. i just dont beleave that that map would look like that in real life.
and i dont see anything that could give off that much purple in the purple room... oh....dunno.....i have a lot to learn about lighting :( but is it a good map overall???
Chrysaor
8th Mar 2002, 09:33 PM
I think this one is better than the original, but I'd give it a 5.5 so i dunno what that other guy was thinkin ;)
Uh. That cross thingy with the circles was REALLY nice but it wasn't quite coplaner (did you pass geometry ;))
Evil_Cope
9th Mar 2002, 09:46 AM
it was an ok map overall.
some lighting issues but a cool atmosphere.
now, if you could improve your trim, lighting and flow issues you could make some really cool maps :)
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