View Full Version : CTF-GreenHillZone
Syri
2nd Mar 2002, 05:00 PM
Got it yesterday, and it 0wnz! bloody huge map though, seemed big even with 5 on 5
.altan
2nd Mar 2002, 05:06 PM
Nice, but a resource hog
hal
2nd Mar 2002, 05:28 PM
Yes it's definitely a resource hog. I found the bots to be a little stupid, and I never could quite pull off that HUGE jump (maybe that's 'cause it made my frame rate drop to about 3 :D). But it's definitely cool to run around inside a Sonic map.
Worth a look if you played Sonic at all.
mobace
2nd Mar 2002, 05:32 PM
http://forums.beyondunreal.com/showthread.php?s=&threadid=104987&highlight=new+custom+map
ph33r ;)
iddQd
2nd Mar 2002, 05:33 PM
Maybe someone could create a sonic playermodel?!
Metakill
3rd Mar 2002, 03:01 AM
The Sgt. Nutz model is pretty close.
NeoNite
5th Mar 2002, 07:47 PM
I like the music :tup: :D
lophead
6th Mar 2002, 01:16 AM
theres a review of it at insite (by Gui) --> http://www.planetunreal.com/insite/reviews/CTF-Greenhillzone.htm
Its a cool concept but chugs like hell.
TWD
6th Mar 2002, 09:20 AM
A sonic player model would rule!!! So would a Tails in his 1337 robot of mass destruction!
OM {god}
6th Mar 2002, 04:01 PM
it really does hog the resources
i wouldnt suggest it unless your processer is above 600hrz and definatly not a celeron!!!
Om {god} (not associated with GODZ)
:y5: www.one-man-and-his-monkey.vze.com
NeoNite
6th Mar 2002, 06:37 PM
well try playing shadar.. same thing you know... or fifa...
SugarBear
6th Mar 2002, 08:16 PM
hmmm...it didnt slow down my rig at all, in fact i saw no difference at all from it and other maps.
is there anyway to survive the loop thingy? everytime I hit it it wipes me out clean, unless I land on the little error on the red side.
vBulletin® v3.8.0 Release Candidate 2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.