hal
2nd Mar 2002, 12:57 PM
From Blue's News (http://www.bluesnews.com/):
HomeLan Fed's Unreal Tournament Operation Na Pali Q&A (http://www.homelanfed.com/index.php?id=5183) talks with David Münnich, the team leader on the Operation: Na Pali to discuss progress on this Unreal Tournament modification, which is nearing completion after a lengthy development cycle.
and a nice little quip from the article:
HomeLAN - What features are you putting into the mod that you think are unique or important?
David Münnich - There are several things that are unique for Unreal.
It's the first time you have friends you help you fighting, you can use vehicles like jeeps, shuttles. We tried to make all maps very unique and different so it will never be boring. Nuff pimpage now :)
HomeLAN - What's been the most difficult thing you have had to deal with in the development of Operation: Na Pali?
David Münnich - Team members being lazy! I'll never ever again ask people to work for me. I wait for them to ask me, so I am sure they want to work.
Those who asked me are always pretty busy working. Now we/Usaar33 have/has scripting problems: he is still working on the jeep physics and the unreal engine is not really made for something like that, but he's doing a good job, I'm sure it will work somehow. No other big problems.
ATTENTION: This is for UT, people! So the first one to tell me this is OT, or you hate the Unreal:Return To Na Pali Mission pack gets a thwack to the head. :D
HomeLan Fed's Unreal Tournament Operation Na Pali Q&A (http://www.homelanfed.com/index.php?id=5183) talks with David Münnich, the team leader on the Operation: Na Pali to discuss progress on this Unreal Tournament modification, which is nearing completion after a lengthy development cycle.
and a nice little quip from the article:
HomeLAN - What features are you putting into the mod that you think are unique or important?
David Münnich - There are several things that are unique for Unreal.
It's the first time you have friends you help you fighting, you can use vehicles like jeeps, shuttles. We tried to make all maps very unique and different so it will never be boring. Nuff pimpage now :)
HomeLAN - What's been the most difficult thing you have had to deal with in the development of Operation: Na Pali?
David Münnich - Team members being lazy! I'll never ever again ask people to work for me. I wait for them to ask me, so I am sure they want to work.
Those who asked me are always pretty busy working. Now we/Usaar33 have/has scripting problems: he is still working on the jeep physics and the unreal engine is not really made for something like that, but he's doing a good job, I'm sure it will work somehow. No other big problems.
ATTENTION: This is for UT, people! So the first one to tell me this is OT, or you hate the Unreal:Return To Na Pali Mission pack gets a thwack to the head. :D