maximum light radius...

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a-nation.com

Project Leader for Ugas Daos TC MOD
Dec 26, 2001
19
0
0
50
Excelsior Springs, MO
www.a-nation.com
uhm...

mister funnyman...

We want to only put 2 light sources in our level, from the same direction... it will be radiating above a city/town... so it needs to be somewhat realistic... not having 32 light sources, throwing off shadows in every direction but from the main sources of light, the 2 suns that rotate around the planet during the day...
 

a-nation.com

Project Leader for Ugas Daos TC MOD
Dec 26, 2001
19
0
0
50
Excelsior Springs, MO
www.a-nation.com
Light Class

Do you think if I expan the light class and make LightSaturation like 999, it would work??

class Light extends Actor
native;

#exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off Flags=2

defaultproperties
{
bStatic=True
bHidden=True
bNoDelete=True
Texture=Texture'Engine.S_Light'
bMovable=False
CollisionRadius=24.000000
CollisionHeight=24.000000
LightType=LT_Steady
LightBrightness=64
LightSaturation=255
LightRadius=64
LightPeriod=32
LightCone=128
VolumeBrightness=64
}
 

Tiggy

New Member
Sep 15, 2000
24
0
0
Re: Light Class

Originally posted by a-nation.com
Do you think if I expan the light class and make LightSaturation like 999, it would work??
LightSaturation is a byte value, limiting it to 0-255. The same thing goes for LightHue and LightBrightness.