View Full Version : DM-Vendigo Beta ¹2
RedFox
25th Feb 2002, 06:51 AM
I change item placement and add some ambient sound + it's much easier to find Gomer and make him say "Doh!" now :)
Here a link http://unreal.xaos.ru/Redfox/DM-VendigoB2.zip It weighs 1.45 Mb
And two screenies : http://unreal.xaos.ru/Redfox/Shot_1.jpg
http://unreal.xaos.ru/Redfox/Shot_2.jpg
Please tell me what you think.
RedFox
26th Feb 2002, 03:41 AM
anything wrong? File doesn't D/L or it's speed damn slow for you or what?
jreister
26th Feb 2002, 04:27 AM
it loads, no time to play it yet
Markie
26th Feb 2002, 06:01 AM
Very nice map this one, I like this map a lot.
At first this map reminded me of a lot of other maps, with the wooden floor and that particular bricktexture for the walls. But it's still original since the map is partially outdoors. This is all well made, the outdoors part looks good and so does the indoors part. The skybox is pretty good too.
Lighting is nice, some of the bigger lamps might look a bit better if they were brighter. But besides that this was also well done. The reddish light coming from the outside gave the map a warmer look and you might want to use this more often. I saw at least one window where you could use the same lighting, and I think this would give the map some more atmosphere.
Itemplacement is good, the bots were good, you added some sounds in there which were also... good. (this post is pretty useless ;) )
There is one thing in the map which looked kinda odd, if I can get it to work you will see what I mean in the picture below; the black 'things'.
Overall, a pretty good map which will stay in my maps folder. :)
Markie
26th Feb 2002, 06:06 AM
Ok... second try...
Hourences
26th Feb 2002, 09:25 AM
screen 2 has too mucxh ''look i cute and paste cubes all over my rocks'' like, the rocks are good, but the deco doesnt intersect with eachother, they need to make conneciton so they feel like they are all 1 part
for the rest go for it davidm2 :P
Chrysaor
26th Feb 2002, 02:23 PM
Originally posted by Hourences
screen 2 has too mucxh ''look i cute and paste cubes all over my rocks'' like, the rocks are good, but the deco doesnt intersect with eachother, they need to make conneciton so they feel like they are all 1 part
That's all I saw in the pics as well.
I feel like I should make this clear. It's Homer Simpson, not Gomer Simpson.
Mxtrmntr
26th Feb 2002, 03:07 PM
Originally posted by Chrysaor
I feel like I should make this clear. It's Homer Simpson, not Gomer Simpson.
Guess that's the Russian version :)
Anyway, d/ling now...
Stilgar
26th Feb 2002, 03:21 PM
Originally posted by Hourences
for the rest go for it davidm2 :P
like davidm was the original :P
RedFox
28th Feb 2002, 04:26 AM
Originally posted by Chrysaor
That's all I saw in the pics as well.
I feel like I should make this clear. It's Homer Simpson, not Gomer Simpson.
hehe, If it was Homer Simpson you didn't even notice this baner, but if it's a G you think "Whats the ****!?" and then you shoot at this banners and Homer say "Doh!"
:D :D :D
Chrysaor
28th Feb 2002, 11:20 AM
Alright, whatever. Not my logic, but that's okay :)
RedFox
28th Feb 2002, 05:28 PM
Heh, but I think it should be a 'Homer Simpson' in release.
Note "Don't make him say Doh!" should help to find Homer as well :)
Chrysaor
28th Feb 2002, 08:07 PM
Originally posted by RealRedFox
Heh, but I think it should be a 'Homer Simpson' in release.
Note "Don't make him say Doh!" should help to find Homer as well :)
yes i noticed that, it should help.
RedFox
1st Mar 2002, 02:56 AM
Hey ppls, tell me please what you think about "new" itemplacement? I changed it in Beta 2 (the only thing I changed :))and I need to know how it feels/works now.
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