Rath
21st Feb 2002, 04:18 PM
I need mega help....
No! Woe is me! My map has bugged out and theres nothing i can do about it... and it was just getting good......
But, is that a light at the end of the tunnel? or is someone just lighting there farts...
Well, maybe you can help. I will now Paste my Editor.log file here, and attach the map itself.
[Log File]
Log: Log file open, 02/20/02 21:37:29
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line:
Init: Base directory: D:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: EVILHE37L16SEH
Init: User: Peter
Init: Memory total: Phys=130612K Pagef=315640K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=601.365465 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 19.132302 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Init: Input system initialized for MeshViewer
Log: Opened viewport
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: New File, Existing Package (Package MyLevel, Package DM-Korantor)
Critical: appError called:
Critical: ReadFile beyond EOF 650113+2/650113
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: ULinkerLoad::Serialize
Critical: FObjectExport<<
Critical: LoadExportMap
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: UObject::LoadPackage
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="D:\UnrealTournament\Maps\DM-Korantor.unr")
Critical: FileOpen
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00030288 273
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/20/02 21:38:09
and the ma[P]
http://www.lordarchon.fsnet.co.uk/DM-Korantor.zip
I heard from someone that Varpu might be able to help me.. must get hold of him...
oh, and there is no MyLevel.utx file in my textures folder
No! Woe is me! My map has bugged out and theres nothing i can do about it... and it was just getting good......
But, is that a light at the end of the tunnel? or is someone just lighting there farts...
Well, maybe you can help. I will now Paste my Editor.log file here, and attach the map itself.
[Log File]
Log: Log file open, 02/20/02 21:37:29
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line:
Init: Base directory: D:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: EVILHE37L16SEH
Init: User: Peter
Init: Memory total: Phys=130612K Pagef=315640K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=601.365465 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 19.132302 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Init: Input system initialized for MeshViewer
Log: Opened viewport
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: New File, Existing Package (Package MyLevel, Package DM-Korantor)
Critical: appError called:
Critical: ReadFile beyond EOF 650113+2/650113
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: ULinkerLoad::Serialize
Critical: FObjectExport<<
Critical: LoadExportMap
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: UObject::LoadPackage
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="D:\UnrealTournament\Maps\DM-Korantor.unr")
Critical: FileOpen
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00030288 273
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/20/02 21:38:09
and the ma[P]
http://www.lordarchon.fsnet.co.uk/DM-Korantor.zip
I heard from someone that Varpu might be able to help me.. must get hold of him...
oh, and there is no MyLevel.utx file in my textures folder