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[UM]theswarm
20th Feb 2002, 11:54 AM
I got this back from one of my clan mates after reformatting my drive. Yeah, it's a n00b map, but is it a bad n00b map?;) :p ;)

fragswill
20th Feb 2002, 02:52 PM
No screenshots, no download.

[UM]theswarm
20th Feb 2002, 06:41 PM
Bleh gameplay is more important. Proving Grounds aprroved
CTF-433 for league play and it had no screenshot.:mad:

Chrysaor
20th Feb 2002, 07:18 PM
how bout some bait to lure us in, ,like you don't have to put a screenie in the level, ,but show us a picture so we know what we're getting into. Just take one and upload the jpg.

Freakish
20th Feb 2002, 07:29 PM
I also look more to gameplay than visuals in a map..but that's me. However, this map hurt my eyes. It's gotta be one of the worst looking maps I've seen in quite a while (sorry..the sky and the pyramids have the same animations?). The statue in the flag rooms should be removed (players can knock it into the doorway or put it over the flag)...

Gameplay though; well the statue is part of that. Should be ok; but nobody likes to play maps as loud in visuals as this one. I like the low mountain ridge; a good piston jump can let a FC get home quickly; the matches will go FAST. I also like the terrain outside of the bases (it's simple..but I was surprised the author even thought to do this); the little hills people can go over are a nice touch IMO. The stairs across the ridge have a weird lip that can catch a player in a few places..bad. I don't like how easy it is to camp the flag though..damage/rockets/lots of ammo all in the flag room? No thanks..

But, just fixing up how the map looks (take out the jets, take off the unreal symbol, give the pyramid some textures that blend with the rest of the map, etc) would go a long way to improving the map. Add a second entrance (maybe through the pipe?) to the flagroom and the map might be ok. 433 is just a wee bit better than this one. :)

Freakish
20th Feb 2002, 07:34 PM
.

Chrysaor
20th Feb 2002, 08:18 PM
Thx Freakish :)

Horton'sWho
20th Feb 2002, 09:00 PM
Yee cats! That's rudely ugly...:rolleyes:

[UM]theswarm
20th Feb 2002, 09:47 PM
Like I said, old n00b map of mine. :) Once I finish with my current project (A SLV map, much better looking), I'm gonna fix that thing up. Originally, I tried putting an entrance in the pipe, but I was a n00b mapper like I said. When I fix it up, that's one thing i'm gonna fix. Problem was I didn't know changing the grid size affects how accurate brush movements you can make, so I got pissed since I couldn't get it in position and forgot it. :rolleyes:

Freakish
20th Feb 2002, 11:35 PM
That's all greek to me..unrealed scares me. I just play. :) But any mapper's gotta do a few n00b maps..no worries.

GMotha
21st Feb 2002, 11:36 AM
Total 1337ness...
Downing...

Hourences
21st Feb 2002, 11:46 AM
looks good, i like those very very good aligned rock textures on those high poly beautifull made rocks, 3dsmax i suppose ?
the green and orange electricybeams give the map besides that a very good futuristic look,
and not to forget, the very cool textured houses and those robots, wich are perfect too duck behind in a firefight

thechief7
21st Feb 2002, 12:08 PM
Wow that map is pretty uh...unique, it's rough on the eyes, I think I'm blind
You really need to work on those textures though

fragswill
21st Feb 2002, 12:40 PM
Send it to cranky steve.

[UM]theswarm
21st Feb 2002, 08:41 PM
Originally posted by Hourences
looks good, i like those very very good aligned rock textures on those high poly beautifull made rocks, 3dsmax i suppose ?
the green and orange electricybeams give the map besides that a very good futuristic look,
and not to forget, the very cool textured houses and those robots, wich are perfect too duck behind in a firefight

OMG I don't even know how to use any 3d modeler, let alone have one. I did it with TerraEdit and smoothed it to hell. ;) :p ;)
The house texture is in FractalFX.utx if you want it.

Here's the list of stuff to redo when I go back to it (so far):
==========================================
Retexture the pyramid
Make an entrance through the pipe
Fix the stairs
Zoning
Remove Unreal Symbols
Remove statues
Less Rocket ammo
More brush detail
------------------------------------------------------------------------------
And maybe:
Cut back on skybox visual loudness
Remove jet
===========================================

So there ya have it folks, my plan to un-n00bify my old map. :D:tup:

[UM]theswarm
23rd Feb 2002, 03:49 PM
Here's what I've done so far - less ugly?

Hourences
23rd Feb 2002, 04:04 PM
Originally posted by |JSZ|theswarm|BuF
Here's what I've done so far - less ugly?

its very very leet now

actually i dont see a pic, nor link or something so too what do you want us too look ?:)

Chrysaor
23rd Feb 2002, 08:51 PM
I know I'm confused.

StoneViper
25th Feb 2002, 11:49 PM
Originally posted by Freakish
That's all greek to me..unrealed scares me. I just play. :) But any mapper's gotta do a few n00b maps..no worries.
yeah, check out my very first map, it totally sucked www.geocities.com/stoneviperus/ctf-miniarena.zip
i rarely play it really, but i like it when it's at least 8 on 8

/*edit = you may have to go here (http://www.geocities.com/stoneviperus/enter.html) and go to the maps page, or just copy the url and past it in your browser window*/

Freakish
26th Feb 2002, 12:14 AM
now playing..

First map? It sure would be a fun spamfest..I added a sh!tload of bots and it was crazy in there. Hmm..wonder how 20 players would do on it...

StoneViper
26th Feb 2002, 10:18 AM
Originally posted by Freakish
now playing..

First map? It sure would be a fun spamfest..I added a sh!tload of bots and it was crazy in there. Hmm..wonder how 20 players would do on it...
there not many places on that map where you can survive more than 15 seconds, 20 players would just be insane

[UM]theswarm
26th Feb 2002, 05:04 PM
Ah the SSPX2.utx pack was too big. Go download CTF-ProjectX2 and install the texture, then you can play this.:;)

Eyuva 'S' NRG
28th Feb 2002, 11:41 PM
Originally posted by Hourences
looks good, i like those very very good aligned rock textures on those high poly beautifull made rocks, 3dsmax i suppose ?
the green and orange electricybeams give the map besides that a very good futuristic look,
and not to forget, the very cool textured houses and those robots, wich are perfect too duck behind in a firefight

Whoo Who, I see the sarcasm runs thick in these woods.