View Full Version : NPC bots
20th Feb 2002, 05:16 AM
NPC bots, have set visibility to 128, attitude to player to freindly
Have not put any pathnodes near them and they still fly around.
Im trying to get a group of Pawn/playerbots in a romm
Its like a bar scenario, and have them stand there, maybe
walk around a bit, but instead, they fly around at full throttle
20th Feb 2002, 09:23 AM
i think NPC bots use their own pathing system, using actors such as "alarm points" and "homebase". im never used these before as they are most used in single player unreal1 levels
i onced placed a swarm of flies in my level by some strong light source and set "attitudetoplayer=ignore", but they still follow me around. so i just don't get this part of ued.
20th Feb 2002, 02:32 PM
wtf is an NPC bot?
20th Feb 2002, 05:46 PM
Absoloutly no idea.:confused:
21st Feb 2002, 12:39 AM
like them scripted bots from deus ex and stuff...?
21st Feb 2002, 12:50 AM
mb something to do with initialstate???
i have no clue
22nd Feb 2002, 03:09 AM
Yeah, like in Deus Ex...
Just walking around, not shooting or running.
22nd Feb 2002, 07:40 AM
NPC=Non Player Character.
Maybe try setting:
For more details, check out this page (http://unreal.epicgames.com/AI.htm).
Call me Erdrik
22nd Feb 2002, 01:55 PM
if their moving to fast decrease their groundspeed property it should be under movement.....
vBulletin® v3.8.7, Copyright ©2000-2014, vBulletin Solutions, Inc.