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bobtheking
17th Feb 2002, 10:56 PM
when you get close to a masked texture, its detail texture is blended with what you can see through the masked texture. has anyone else noticed this?

Chrysaor
17th Feb 2002, 11:25 PM
nope. i'll keep a look out tho...

Laff
17th Feb 2002, 11:32 PM
i just got my 14th gold on rogue squadron 2...battle of endor consumed me for 2 days, now onto endurance.

btw i've got nothing to say about this post, just happy i beat that level!

just call me god. =D

StoneViper
18th Feb 2002, 08:08 AM
Originally posted by Laff
i just got my 14th gold on rogue squadron 2...battle of endor consumed me for 2 days, now onto endurance.

btw i've got nothing to say about this post, just happy i beat that level!

just call me god. =D
LMAO, this had nothing to do with anything, but good job anyhow

Hourences
18th Feb 2002, 11:01 AM
and on topic then, yes thats normal, cause the detail textures arent masked offcourse, they are just a layer over another texture, so you indeed see them too on places where the texture is gone, read masked, as far as i know nothing you can do about it, maybe you could try to make a masked detail texture too, with the same masked pieces as the real texture, and then applying it, but thats alot of **** for something that only a few people will notice

Bot_40
18th Feb 2002, 12:44 PM
No, because when the detail textures are stuck on top of the surface they are scaled down. (they have to be, if they were the same scale and size as the underlying texture then they'd be no more detailed than the origional one and the whole detail texture thing would be pointless)
If you want to fix it that bad, just don't have a detail texture for it, then save it in MyLevel if it is a standard UT texture.

Hourences
18th Feb 2002, 01:45 PM
you can always import a 2048*2048 texture so that when its been auto scaled down it will auto fit and you do have a masked detail texture :P

Laff
18th Feb 2002, 03:04 PM
guys, endurance is not fun...99 waves of ties...eek.

Exodus-R
18th Feb 2002, 04:02 PM
I collided with this unpleasant phenomenon. You can establish brush as 'Masked Decoration', to allocate all polygons brush and to add a flag 'Portal'. Flag bX2=67108864 for portals does not use DetailTexture.

Bot_40
18th Feb 2002, 04:15 PM
You don't want to go adding portals around your map unnecessarily, it'll just slow the map down. Also portals can easily cause errors if they do not zone an area off.

Exodus-R
18th Feb 2002, 05:54 PM
All flags polygons slow down. Really map has huge quantity portals. You can it see in a file Editor.log

StoneViper
18th Feb 2002, 11:32 PM
Originally posted by Laff
guys, endurance is not fun...99 waves of ties...eek.
ROFL, you're still going on about this.