View Full Version : player starts

15th Feb 2002, 01:05 PM
1. How do I make it so only a bot can spawn at a specific playerstart?

2. vice versa

Call me Erdrik
15th Feb 2002, 03:46 PM
Originally posted by blabla
1. How do I make it so only a bot can spawn at a specific playerstart?

2. vice versa

1) not sure

2) there is a default property. tho for the life of me I can't remember what it is called :p

15th Feb 2002, 06:15 PM
1) Scripting

2) Scripting

I also looked to see if you could place a teleporter under the spawnpoint, and have it teleport bots to one destination, and another teleporter that teleports players, but there isn't the option to chose what is affected by teleporters either :hmm:

The elaborate way :D ...would be to have the player starts all in one room, then have 2 kickers underneath them, one above the other.
1 kicker woulc have 'kicked class' set to Bot, the other would be left as it is.
You'd then have to set the first kicker up to kick the bots towards a teleporter which would have a very large collision radius so that they don't miss it. This would then teleport the bots to the place where you want them to start.
The 2nd kicker underneath the first kicker would be set so that it kicks players to another teleporter which teleports players to points on the map.

Only bots will be affected by the first kicker and will get kicked towards the 'bot' teleporter, players will fall through the first kicker without getting kicked and instead will be kicked by the second kicker into the 'player' teleporter.

I'm almost certain it is possible to have a single teleporter teleport to multiple teleporters just by giving the destination teleporters the same tag. The game then choses one randomly (I think)

Look up at www.planetunreal.com/unrealed if you don't already know how to use kickers and teleporters.