I was a little worried by a video I saw demonstrating gameplay in U2 and UT2.
The guy showed that you could crouch and even prone under obstacles, and he said that it "reduced the collissionheight" of the character.
This worries me, cause I heard that there would be per-poly collission detection in U2...
Did he just mean, the "imaginary" collision height, or should I be worried?
The guy showed that you could crouch and even prone under obstacles, and he said that it "reduced the collissionheight" of the character.
This worries me, cause I heard that there would be per-poly collission detection in U2...
Did he just mean, the "imaginary" collision height, or should I be worried?