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View Full Version : oddity ?!?


Rabid Wolf
4th Feb 2002, 07:48 AM
look what I got the other day:
that is a damaged translocator beacon, and like usually, it just has these little sparks, you know.
in this picture, though, it had like "squid arms" reaching out some 64 WUs every direction, and when one of the bots walked next to it, he got hurt...
?!?!?

Chrysaor
4th Feb 2002, 10:32 AM
OCOOOL!!

Chrysaor
4th Feb 2002, 10:33 AM
Is that what caused that massive error message?

StoneViper
4th Feb 2002, 11:02 AM
how come nothing strange ever happens to meż

Zarkazm
4th Feb 2002, 11:05 AM
It's a joke right? I won't fall for it.

Rabid Wolf
4th Feb 2002, 11:09 AM
Originally posted by Chrysaor
Is that what caused that massive error message?
no. the error was from an online ctf map with sh1337 custom scripts.
that pic is from an early testrun on a map I'm building.
I guess it actually is the "sparks", just at a huuuuge drawscale.
scared the sh1t out of me, though, cause the part is dimly lit, and all of a sudden something was moving around down there....
but I still don't get why the bot got hurt by it...

Rabid Wolf
4th Feb 2002, 11:26 AM
hmmm...
I just found out that it does that all the time on any map if you damage your own beacon.
look at it yourself.
didn't know it did that, though...

Chrysaor
4th Feb 2002, 01:38 PM
Originally posted by StoneViper
how come nothing strange ever happens to meż

I'd say that were good thing :)

ALtho the corrupted LevelInfo thing, was pretty strange :P

Zarkazm
4th Feb 2002, 03:30 PM
Originally posted by Chrysaor


I'd say that were good thing :)

ALtho the corrupted LevelInfo thing, was pretty strange :P


lol. nasty.

StoneViper
4th Feb 2002, 09:47 PM
Originally posted by Chrysaor


I'd say that were good thing :)

ALtho the corrupted LevelInfo thing, was pretty strange :P
I have nightmares everynight about it. like what if HELL reigns down on my next map,... the urban one!

Chrysaor
4th Feb 2002, 10:13 PM
/me knocks on wood for Stone