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Rabid Wolf
4th Feb 2002, 05:31 AM
soon...

jreister
4th Feb 2002, 05:32 AM
SE??

Crash7
15th Feb 2002, 05:20 PM
Originally posted by Rabid Wolf
soon...

Good thing I decided to check these forums. Thanks.

Crash7
15th Feb 2002, 05:23 PM
Originally posted by jreister
SE??

Yeah. I sent the original version up a long time ago. It was going to get reviewed, but so much time has passed since then that I already have a new, more efficient version finished. The SE version has slightly less ridiculous system requirements. :)

Rabid Wolf
16th Feb 2002, 01:54 AM
yes, I posted that 12 days ago, but you know we don't really have daily updates anymore. but whenever the next update comes along, the "pirate"-review for it should be part of that update.

Crash7
18th Feb 2002, 08:23 AM
Thanks for the review, RW. No problems with most of the comments. You're quite right about the polygon count. But then I knew that was going to be an issue before I started making the level. :) As far as narrowness of some areas, that's by design. Although you can't really strafe in those spots, they're not long and not dead ends so you can loop around enemies. As far as the catwalks underneath, you should have tried it before I put the rails in. ;) But really, as long as you don't jump over the rails you can't fall off unless an enemy blows you off.

All in all, with the scores I see for other (better than my stuff) maps I see around here, I'd give it a 7.5. So I have no problems with a 7. Thanks.

Hourences
18th Feb 2002, 10:56 AM
1 thing that immidiatly got my intention and stuff, havent played the map, just looking at the screens but dood, theme=9 ?
you know, saying this is a castle or this is a oilrig doesnt mean you have a theme
if you have a spooky castle, then you have to make it so scary that you dont dare to set 1 step in it,
if your map is suppose to be cold then your map HAS to be so damn cold that players play it while they have theyr jackets on for the warmed
if you map needs to represent a beautifull temple or something then it has to be so impressive and so incredible overwhelming and cool that you dont event dare to shoot in it
now then you have a theme, and then you have a 8 or 9 for theme, the abillty to perfectly create a virtual world that makes you feel excatly how you would feel like in real life

those fire textures in the last screen has to be translucent not masked, while as far i can see they are masked on teh screen :) just looks ugly if they are masked, you see their borders soo good then

QUALTHWAR
18th Feb 2002, 11:26 AM
Looks like one i've reviewed before.

lucifix
18th Feb 2002, 02:22 PM
Complaining over a 7? Hell I would **** myself if I got a 7 :lol:

Crash7
18th Feb 2002, 03:49 PM
Originally posted by lucifix
Complaining over a 7? Hell I would **** myself if I got a 7 :lol:

No, no. Like I said, I have no problem with a 7. Just sayin' I like my narrow spots more than RW does. :)

Zarkazm
18th Feb 2002, 08:35 PM
Originally posted by Hourences
1 thing that immidiatly got my intention and stuff, havent played the map, just looking at the screens but dood, theme=9 ?
you know, saying this is a castle or this is a oilrig doesnt mean you have a theme
if you have a spooky castle, then you have to make it so scary that you dont dare to set 1 step in it,
if your map is suppose to be cold then your map HAS to be so damn cold that players play it while they have theyr jackets on for the warmed
if you map needs to represent a beautifull temple or something then it has to be so impressive and so incredible overwhelming and cool that you dont event dare to shoot in it
now then you have a theme, and then you have a 8 or 9 for theme, the abillty to perfectly create a virtual world that makes you feel excatly how you would feel like in real life

those fire textures in the last screen has to be translucent not masked, while as far i can see they are masked on teh screen :) just looks ugly if they are masked, you see their borders soo good then

Hey Hour, what's your point here? You saw a masked flame on a screenshot so you rant about the 9 in theme? OK, I noticed the masked flame too. But judging from the screens alone, that thing strikes me as extremly realistic. And Rabid commented on how impressed he was by the looks. I guess making flames masked cuts dowwn on the texture score, but it doesn't ruin the overall effect.

Hourences
19th Feb 2002, 12:08 PM
how many rolleyes smileys do you want me to type for you reaction ? :rolleyes:

the flame was just a thing i noticed and didnt had anything to do with the theme, it was on the bottom :rolleyes:

i gave advice, those shots are not impressive i see an average map, and i saw a 9 for theme and noticed that, cause i simply didnt saw a theme, people should really get that a theme IS NOT a cube with a city texture on it or so, its a tiny bit more, and giving it a 9 is the same as ginving a single substracted cube a 9 for gameplay :rolleyes:

had enough rolleyes ? :rolleyes:

btw no offence to the author or the map, you made an ok map, just keep practicing and stuff but just dont like it that some people dont get what a so called theme is

Rabid Wolf
19th Feb 2002, 12:33 PM
so what would a map of an oil rig have to be like or have to feature to rectify such a score?

Hourences
19th Feb 2002, 12:37 PM
i would give akuma's oilrig in Tactical Ops a 8 or so, but not for the theme, for theme a 7 for that map ( been a while though since ive played it) , now you compare the 2 maps

Rabid Wolf
19th Feb 2002, 12:41 PM
I don't have TO, and since it isn't my thing I won't get it.
but even if I had it, your reply wouldn't have answered my question. plus, frankly, I didn't really get your ghostly house example above. (and I don't think it's a language thing)

Hourences
19th Feb 2002, 12:55 PM
blah, i played the map too btw, and i really dont see a 9 for atmoshere in there, things like some of chicos maps and stuff would get a 9 for it imo, now since you rpolyl did played maps like shadar, you compare shadar with this only for atmoshere cause you csant compare for the rest offcourse and then you think, is this equal to shadar's atmosfere ?

i would give this map 6, and a 5-6 for atmoshere(theme) too, wich is all just average

Rabid Wolf
19th Feb 2002, 01:02 PM
it is called "theme" not "atmosphere".
but generally speaking debates on review systems (and the dependant drawing of lines) are an utter waste of time.
to quote davidm's immortal words:
review systems are dumb :con:

DavidM
19th Feb 2002, 01:11 PM
teh right :D

fragswill
19th Feb 2002, 01:12 PM
The layout isn't for UT DM. It's too tricky, tight and cluttered to make for good fights and the item placements is a bit sparse on some ends.
The thing that bugged me most was the nodecounts. 600 or something in the main fighting area. I'm running UT in opengl 1024*768*32 with everything on and i get about 250 fps when facing a wall. In more than one area in this map i had sub 30 fps.

DavidM
19th Feb 2002, 01:34 PM
omg, i played it now
the gameplay is awful and it makes the TO oilrig look good :/

Zarkazm
19th Feb 2002, 05:26 PM
I won't bother with any rolleyes. Substraced cube? Yeah I notice the similarities now you mention it. I think I saw a corner here... here, here, here and here... here's another and one over there... actually some more than your average substraced cube, but I can see where you're coming from.

Doesn't really look like an oilrig at all now I had a close look at it. Basic geometric shapes with some... textures... and flares... only fooled me for a second or so.
You gave advice about the masked fire allright, but the rest... nothing wrong literally, but you actually made it sound like he had made a platform on 4 pylons with just 5 cylinder brushes and claimed that to be an oilrig.



PS: Oh, allright. Here you go: :rolleyes:

lucifix
20th Feb 2002, 08:58 PM
hmmm......seems like people have a problem with the way RW reviews. Personally I havent played the map but did read the review and looked at the screens...it looks like what its suppose to and it does it good IMO........