View Full Version : Will u be

2nd Feb 2002, 04:27 PM
making brushes for the ed in u2 and UT2?

4th Feb 2002, 01:50 PM
Depends -- if Warren keeps the same system for brushbuilders, then the current ones should work with the U2 Ed.

4th Feb 2002, 07:38 PM
From my experience, that is likely. I've been veeery much surprised to see UTX-Viewer working with many of U2's texture packages.

It looks like they did change many things, but not that many as one would think when looking at the screenies.

5th Feb 2002, 06:49 AM
Remember the update Warren posted a while back? He wrote that he'd changed the format of the parameter dialog boxes in the 2-D editor -- instead of seperate boxes to type number into, they had a property list like the BrushBuilder parameters or the actor properties.
Anyway, I wrote to him to ask if this meant the 2D editor process types were now coded in UnrealScript, sadly he said they're not :( I could have done some neat stuff with access to the 2-D ed!

UTX-viewer is an indispensable tool IMO :D :D .. but I have one request... please please please could the next version have a texture gamma correction setting? Many textures show up as black on a monitor that's not turned up to ''sunburn'' :(

5th Feb 2002, 10:43 AM
Hehe, Fordy already told me about your 'problem' and I have it on my list for after I'm finished with the new rendering code :)

Oh btw, is Warren really that kind when it comes to answering e-Mails? Somehow, I never really dared to shoot him a mail...

5th Feb 2002, 11:14 AM
:) I didn't dare for ages... but I had some questions about the BSP & I couldn't find the answers anywhere else.
But I wasn't brave enough to beg him to re-write the 2D-Ed with UScript plug-ins...

5th Feb 2002, 01:36 PM
k thanks

lol i think u should beg