I stumble upon INFiltration 2.86 accidently and WOW!!! I lost A LOT of sleep because of this GODLY mod
UT is a great game but INF bring it to a different and real level.
This was my fist mod and and still favorite after trying TATICAL OPS, STRIKE FORCE, and Unreal FORTrESS .
As good as INF is, I got a few bunts that I think should be fixed if possible to make it even better and more realistic.
BTW: excuse me if this may be covered before but I'm new to the UT and INF community.
1 - Various position and manuverability
- "Dodging" in Prone and Kneeling mode (PnKm). while standing the dodging is good but while in PnKm u move very slow and can't do "dodging". while in Prone I think u should be able to "dodge" and do a quick combat roll to the left or right. same goes while u are in kneeling position but that should also include a "forward dogdging" like while u are standing up but obviously not jumping as far forward before being in prone position.
- with v2.86 while PnKm and I get shot at I"m pretty much dead unless got the enemy in weapon sight since I move so slowly while in PnKm and it takes too long to get up from Prone position to move away. In reallife soldiers would do a quick roll to a nearby cover say rock or tree while I"m in PnKm.
- Prone position make u a sitting duck. It seems to take FOREVER to get back up from being in a prone position. I can understand you have backpack and other equipment/guns on your possession but getting up from a prone position is too slow.
maybe cut the get up time by 50% is more realistic.
- Kneeling position - while in prone position pressing Jump button get u back to standing position. It would be great to be able to get back in standing position by pressing jump while you're in kneeling position also insteading of searching for the crouch key.
2 - Weapon penatration.
- certain weapon should be able to be penatrate certain types of walls, object or surface. Kinda silly when a enemy is able to hide behind a thin wooden fence and my M16 can't hit trough the fence to kill him. (I'm not too much of a tech guy, so don't know if this is a limit of the UT engine or not)
3 - (Dreaming) blowing up part of building and objects.
- throw a grenade and blow up part of building and objects.
Yeah yeah I know this one is asking to much with current engine/mapdesign and polygon issue but I can dream can't I
thanks everyone for reading my message and hope my suggestion can make it to the next INF release. and just to say thanks to the INF team for bring out such a gread MOD.
btw: what is this "RealAim" thing people are talking about?
UT is a great game but INF bring it to a different and real level.
This was my fist mod and and still favorite after trying TATICAL OPS, STRIKE FORCE, and Unreal FORTrESS .
As good as INF is, I got a few bunts that I think should be fixed if possible to make it even better and more realistic.
BTW: excuse me if this may be covered before but I'm new to the UT and INF community.
1 - Various position and manuverability
- "Dodging" in Prone and Kneeling mode (PnKm). while standing the dodging is good but while in PnKm u move very slow and can't do "dodging". while in Prone I think u should be able to "dodge" and do a quick combat roll to the left or right. same goes while u are in kneeling position but that should also include a "forward dogdging" like while u are standing up but obviously not jumping as far forward before being in prone position.
- with v2.86 while PnKm and I get shot at I"m pretty much dead unless got the enemy in weapon sight since I move so slowly while in PnKm and it takes too long to get up from Prone position to move away. In reallife soldiers would do a quick roll to a nearby cover say rock or tree while I"m in PnKm.
- Prone position make u a sitting duck. It seems to take FOREVER to get back up from being in a prone position. I can understand you have backpack and other equipment/guns on your possession but getting up from a prone position is too slow.
maybe cut the get up time by 50% is more realistic.
- Kneeling position - while in prone position pressing Jump button get u back to standing position. It would be great to be able to get back in standing position by pressing jump while you're in kneeling position also insteading of searching for the crouch key.
2 - Weapon penatration.
- certain weapon should be able to be penatrate certain types of walls, object or surface. Kinda silly when a enemy is able to hide behind a thin wooden fence and my M16 can't hit trough the fence to kill him. (I'm not too much of a tech guy, so don't know if this is a limit of the UT engine or not)
3 - (Dreaming) blowing up part of building and objects.
- throw a grenade and blow up part of building and objects.
Yeah yeah I know this one is asking to much with current engine/mapdesign and polygon issue but I can dream can't I
thanks everyone for reading my message and hope my suggestion can make it to the next INF release. and just to say thanks to the INF team for bring out such a gread MOD.
btw: what is this "RealAim" thing people are talking about?