View Full Version : AutoSwitchPriority

1st Feb 2002, 05:31 PM
I can't seem to wrap my brain around the whole AutoSwitchPriority chain of events ... I have a subclassed UT_Eightball (and no UT_Eightballs in my map actually, tho i'd like this to coexist ... ) but i need my subclass to be preferred over the standard one while in this map.

I put the AutoSwitchPriority to 9 (also tried it at 8) and Inv Group at 9 but i can't seem to get autoswitch to work (unless i've picked up no other weapons yet), either by running over the item or hitting my SelectBestWeapon bound mousebutton ...

Seems like maybe i need to add something to SpawnCopy but i'm not sure what. I notice there's a UpdateWeaponPriorities() in PlayerPawn; wonder if i should use that somehow?

4th Feb 2002, 11:32 PM
any ideas?

11th Feb 2002, 12:35 PM