2.86 Bugs

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Snipe*Star

New Member
Jan 25, 2002
150
0
0
38
Virginia
www.barretrifles.com
Here are a few bugs I have noticed while playing 2.86

First off, with ROBAR RC50, sometimes when i open scope, a black screen with a visible circle comes up! nooo robar is best weapon!

next, i noticed that on the training course, on the Sniper Range, when you shoot the targets, and you bring the targets to view, there are no bullet holes! I have shot it when it is this close and seen a bullet "ping" off of the target but no hole! (this happens occasionally on the normal firing range, but usually ONLY on the first time you shoot, then it works normally)

BOTZ R ST00PID! They go WAY to far on TKing!

I'll update this as neccessary. Post any bugs I should know about please.
 

FiringAimlessly

NOT going to waste another minute on CS!
Sep 18, 2001
2,692
0
0
41
1) Unfortunately it's a common bug, type "flush" at the console whenever you see it to fix it.

...

...oh, and hit "Enter" after typing "flush" and exit the console. :D :p

2) Annoying bug that's been pointed out before. :( I hope it's fixed for 287...

3) Yes. They have been fixed. Um, repaired, not castrated, I wouldn't know about the latter...

4)
<a href="http://forums.beyondunreal.com/search.php?s="><img src="http://forums.beyondunreal.com/images/styles/jungle/top_search.gif" width="50%" border=0></a>
:D
 

Scuddie

I am probably better than you.
Sep 29, 2001
379
0
0
Sacramento, CA
Visit site
I dont know if this has been brought up already, so I wont e-mail sentrystudios just yet... The "Infinite Ammo" bug during multiplayer. Here's the situation:

1. I fire four shots from my PSG1
2. I press the re-load button
3. because of the way the multiplayer code was written, it allows me to insert a fresh clip into the weapon, without taking one from my stock...
4. Repeat as neccesary to give unlimited ammo, as long as I do not empty the clip before re-loading, and as long as I have one clip in stock.

Has this been brought up before? Cause it is pretty easy to exploit.
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
The clips "remember" how many bullets you have in them.
So if you fire all but four shots in a clip, then put it away, then load it in again later, there will be only 4 shots left in it.
So no, thats not a bug.
I know three or four inf bugs that are quite exploitable, and I have reported them all. I would suggest the rest of you do the same, the last thing we need is some REALLY big thing coming out and wrecking the play of whats left of 2.86. Its possible something large has been overlooked, so PLEASE.
If you have bugs, REPORT THEM NOW.
 

mae2050

If U wanna know Y U get killed, ASK UR SELF
Mar 23, 2001
244
0
0
Ok bugs

1) Walking is TOO LOUD

2) Sometimes when u prone and get up and try to MOVE, u cant
u have to chnage weapons to be able to move

3) INF if I hit sumtin low, it AUTO prones me, which is verrrrry Annoyin
 

Hadmar

Queen Bitch of the Universe
Jan 29, 2001
5,558
42
48
Nerdpole
Originally posted by mae2050
3) INF if I hit sumtin low, it AUTO prones me, which is verrrrry Annoyin

In the Input menu is an item called "no auto collision" that turns this feature of. Either that or I misunderstood you and it's realy a bug.