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Wowbagger
28th Jan 2002, 10:35 AM
Yup Instagib is in.
Should make all you IG people happy :)


PU (http://www.planetunreal.com/)

SU3000
28th Jan 2002, 10:49 AM
Considering how it probably is one or two lines of code it isn't really surprising, it is? :)

Wowbagger
28th Jan 2002, 10:56 AM
Thats easy to say now that we know it as a fact.









Smartass ;)

SU3000
28th Jan 2002, 10:59 AM
nope, that's TetrisL's job ;)

LordKhaine
28th Jan 2002, 11:11 AM
Arghhhhh, more IG! If theres any Face type maps imma gonna hafta hurt someone! :D

NeoNite
28th Jan 2002, 12:28 PM
Maybe they should let you search the level for ammo, instead of having infinite ammo for the gun? Think of it :)
There's this similar mutator for Ut if i'm not mistaking. You can find it on modsquad.

8-4-7-2
28th Jan 2002, 01:17 PM
Bah IG! Too many perfectly good servers ruined with a bad mutator.
"Mhhh cool ping", /me joins, " Damn not IG"

NeoNite
28th Jan 2002, 01:18 PM
re-read my post 8-4-7-2 ;)
If only.. :hmm:

IntRed
28th Jan 2002, 01:48 PM
well if the server name has got ig or gib in it, at least i know its an ig server, but its really annoying when you're just looking for a pub server and you end up with ig :/

8-4-7-2
28th Jan 2002, 02:18 PM
Originally posted by N3oN1t3|Buf
re-read my post 8-4-7-2 ;)
If only.. :hmm:
And your point is what again?
Does that make IG good?

Wowbagger
28th Jan 2002, 02:22 PM
Im no IG fanatic but its very good for getting your movement and aiming into shape.

Tetris L
28th Jan 2002, 02:33 PM
Originally posted by SU3000
Considering how it probably is one or two lines of code it isn't really surprising, it is? :)
Tell that Legend.

hal
28th Jan 2002, 04:16 PM
I'm glad to see it included (though it probably would have been a no-brainer mod had it not) because so many people enjoy playing it.

LK: I'm sure you won't see so many IG servers for UT2. Probably one of the reasons so many people play it now is just for a change from "regular weapons".

pine
28th Jan 2002, 07:02 PM
Originally posted by Wowbagger
...its very good for getting your movement and aiming into shape.

Very true. I played IG online almost exclusively for the first few months of my UT career and I think it was a really good way to start out.

NeoNite
28th Jan 2002, 07:09 PM
Work with me here.. if people need to search for ammo when playing instagib, there won't be any mass spamming .. right?

Zenda
29th Jan 2002, 12:07 AM
That would make sense.

When I have played instagib online, there has typically been some really popular area that everybody tacitly agrreees will be the arena.

And they fire at random. can get quite embarrasing.

A bit like holding the St Valentines Say Massacre in a telephone booth.

LordKhaine
29th Jan 2002, 01:45 AM
IG is useless for learning movement, as you have to move totally differently with normal weapons. Its only for aiming, and loets face it half of that is ping :o

Tetris L
29th Jan 2002, 02:32 AM
Originally posted by hal
Probably one of the reasons so many people play it now is just for a change from "regular weapons".
Towards the end of my UT "career" I played a lot of IG, mostly because I was fed up with the spam and the tele-zapping in regular weapons UT CTF.

Originally posted by LordKhaine
IG is useless for learning movement, as you have to move totally differently with normal weapons.
Disagreed. You may be right for a DMer. But for a CTFer playing InstaGib is a very good way to learn and practice dodging. In regular weapon CTF most mid-level players concentrate on moving around with the TL and forget about dodging. But to become top-level you must learn to dodge. Playing IG is great for that! The best dodgers I've seen are all IG players.

eRacer
29th Jan 2002, 11:11 AM
L, you're right and wrong

sure, you learn to dodge with IG, but you don't learn to dodge splash damage AT ALL.

take an IG player and put him in a weapons game, he'll get smoked... trust me, I'm in both IG and weapons clans.. any time I talk an IG player into playing some weapons the same thing happens, they get out of the way of shots, but take the splash damage anyways.

Wowbagger
29th Jan 2002, 11:23 AM
Well i guess that depends on how much you play of each gametype. When i said it was good for getting in shape (aiming dodging etc) i did it from my point of view 95% Weapon CTF and 5% IG CTF. I do know to be aware of the splash :) (dont give me that look TL ;))

Tetris L
30th Jan 2002, 07:32 AM
/me gives Wowbagger that look. :D

I wouldn't play IG exclusively. That's just plain boring. When I started playing UT I played no IG at all; just 100% regular weapons CTF. Towards the end it was maybe 1/3 IG CTF, 1/3 regular CTF and 1/3 regular DM. When U2/UT2 comes out I'll probably play 5-10% IG.

gramps
31st Jan 2002, 04:07 AM
i'm also glad it is included (tho i didn't doubt it for a minute). IG can be quite fun from time to time, and it also helps A LOT if you want to improve your aim.

btw, the gametype is more popular than you think, but most IG'ers play when normal ppl are already sleeping. :) just check which servers are still packed at 2-3 AM and you'll find it's 90% IG servers.

SUNRISE
1st Feb 2002, 05:50 PM
I hope they fix instagib its the worst mod. The gun fires bad and its projectile actually takes a fair time to travel. Insta gib should be faster. As far as instagib goes I think Quake 3 is better. I would like to see a more rail like projectile and maybe some kind of grapple. Then I would play instagib in UT instead of Quake 3. I guess it just comes down to me not liking UT CTF? Meh O well Here's hoping. . .

fragswill
3rd Feb 2002, 09:22 AM
Bleh @ IG. If they implemented MVG, that would really be something.

NeoNite
3rd Feb 2002, 11:53 AM
whiners

Papapishu
8th Feb 2002, 08:04 AM
Originally posted by SUNRISE
I hope they fix instagib its the worst mod. The gun fires bad and its projectile actually takes a fair time to travel. Insta gib should be faster. As far as instagib goes I think Quake 3 is better. I would like to see a more rail like projectile and maybe some kind of grapple. Then I would play instagib in UT instead of Quake 3. I guess it just comes down to me not liking UT CTF? Meh O well Here's hoping. . .

<no offense pls>
I'd like to see some of the ppl who only hangs out in the OT forum, acctually investigating how things work.
That's the main reason I don't like the OT forum, cause everyone always makes smart-ass comments about the technical details in UT (when they talk about UT at all, that is) and they're always wrong.

Like now when you state that the instagib projectile is too slow.
Have you ever heard about tracehit, or hitscan?
All shot-weapons in all 3D games use two techniques, hitscan and projectiles.
Projectile-weapons launch a separate object, called a projectile, which, when it hits an enemy, does damage in one way or another.
It's sort of a proxy for the weapon.
A hitscan weapon uses the simple technique of drawing an imaginary line between the weapon/player, and the target, and if the target is an enemy, it deals damage to it. -No projectiles involved.
the sniperrifle, enforcer, minigun, shockrifle primary beam and the supershockrifle (Instagib rifle) are scanhit weapons, they draw a line from source to destination and checks for a hit.
In this class we can fit the melee weapons like Impacthammer, and chainsaw, but they use a trace-line that's only a few units long, (one can prolong this and frag ppl on the other side of the map with the Impact Hammer, but that's another subject)

Projectile weapons are: translocator, biorifle, shockrifle secondary fire, pulserifle primary, and secondary (although those projectiles stand still in the air...), ripper, flakcannon, rocketlauncher and redeemer.

See the difference?
The reason to use scanhit instead of projectiles is that projectiles can only travel at a maximum speed, and it's to slow to simulate riflebullets and lightning-effects for example.
If you want to compare, test Lazy Matrix, and use the shockrifle when the game is slow...

When you use an IG rifle to shoot a particular spot, that spot recieces damage the very instant you press the fire-button.
To make it visible (as opposed to the sniperrifle f. ex.), the IGrifle also spawns an 'effect', a meter-long 3D-model, that replicates itself over and over again, until it reaches the hitlocation the rifle aimed at.
This is the 'beam' you see, and it has NOTHING to do with damage at all... It's just there to show where the shot went.
The reason the effect is so 'slow' is because that each beameffect must spawn the next one, and the next one can't spawn a new one unless it exists, and this takes some time...

Open a big map, like ctf-face, and shoot a wall far, far away, you see the effect of the hit, on the wall, before the beam reaches it...
</no offense pls>

I think instagib is worth a place anywhere.
It's a great idea, just like Tetris.
Tetris is a not-very-graphicaly-impressive game, but it's sure fun and a great idea...
Instagib is good when practising aim, AND movement.
I didn't use dodge before I played instagib, but now it's pretty much all I use :D (and I can't stand games that don't have the dodgemove, like Q3)

<advertisement>
If you want a railgun, we have the best.
As you probably know (at least if you're in the coding forums from time to time) I have made an enhanced port of the railgun from Q2 to UT, and I'm pretty proud if it...
I assume you know all this by now, and if you don't do a forum search for 'railgun'.
The latest version is included in the BuF bonus pack, that we'll release whenever the hell we feel like, and it has some enhancements from the previously released version (which I wasn't satisfied with):
The ion-spiral is now a particle system, thus it looks pretty much exactly like the Q2 version.
The steam-particles have been widthened by 175%.
The menu system is updated and globalised, mainly to support the other mutator in the pack.
As you know, it features a nice reticle for sniping, but for thise that don't like the idea to zoom with a railgun, the 'Oldschool' option now works perfectly without locking, or jaming or anything (Server controlled).
As a client, you can turn off display of the beams, to reduce lag, (and increase "where-did-that-came-from-factor")
It also features a crosshair stolen/ripped from Q3, that makes aiming 130% effective... (guesstimated).
The sound is boosted, and reduced in size, but not quality (I know my ways around CoolEdit... :))
Some big textures are also reduced in size, shrinking the package size from over a MB to less than 500k :cool:
Adding a reload-sound to make the reload anim justice...
Decreased the damage to about instagib-magnitude (was 10 times more...)
Plus the several hundred of tweaks and optimisations that coders always do, but cant describe :()

Whenever the bonuspack is released, you can also be the proud owner of a railgun.
</advertisement>

We don't have any grapling hook, but there are some to choose from out there...

Originally posted by fragswill
Bleh @ IG. If they implemented MVG, that would really be something.
:lol:
I'd grade the railgun an MVG ;)

SUNRISE
8th Feb 2002, 11:50 AM
Don't Worry Papapishu, I was just givin my opinion and you were giving yours. Thats what these forums are for ^_^

Virus{PCG}
25th Feb 2002, 10:09 PM
Personally, Im all up for IG, especially when 'zeroping' or 'unlagged' get converted to the new engine :D

As regards spamming, I see 2 ways to reduce this...
1) Limit ammo supply, with ammo packs thoughout the level (as said earlier)
2) Increase the amount of time inbetween each fire of the rifle from approx. 1.5 seconds to 2.5 seconds

I hope IG can be developed from what we have at the moment...'spawn, run to commonly agreed melee area, fire, die.' With a bit of luck, the new engine may be able to recognise many segments in a player's body (i.e. a hit in arm, leg, head, stomach, chest), so that an accuracy rating can be added

hal
25th Feb 2002, 10:20 PM
Then it wouldn't be instagib. :)

It would be fun to shoot off body parts however. :D

Virus{PCG}
25th Feb 2002, 11:24 PM
Who said anything about the accuracy rating stopping the instant death? :P

As an example, players could get the following accuracy points upon fragging an opponent...
Head... 10
Chest... 7
Stomach... 6
Arms... 5
Legs... 4

NeoNite
26th Feb 2002, 06:50 AM
Yeah it ought to be more like Corkscrew (a q3 mod I know, but a decent one) where you can see your efficiency :) really interesting.