ok, i'm not sure if anyone can help (I hope u can but i have this earthquake thing in my map that isn't working properly
firstly - i thought that you could use a timed trigger to trigger an event (earthquake) every so often.
Basically, i have a setup with a lava chamber with the redeemer on a pillar in the middle of a lava pool, and you have to jump across the lava to get it. I wanted the earthquake to go off every 30 or maybe 60 seconds, so that the player trying to get the redeemer may have the possible extra problem of facing the earthquake
BUT - this doesn't seem to work very well. i set up the trigger with delays of 30 seconds, but after the first quake, it took a lot longer for the second, and so on
so i ditched this idea for the time being - if anybody knows how to fix this, please say.
The second option i had was to just let the player trigger the earthquake themselves, which is still ok, but means that everytime sombody goes for the redeemer, the earthquake is set off. anyway, this works, but i can't get the earthquake sound to work properly.
I started off by using a special event, and having the state as play soundeffect. i think this worked, but i don't know how to change the sound level of a triggered sound. How do you do this?
also, i only want the sound to play for 5 seconds - the length of the earthquake, but am not sure how to specify this
should i use a triggeredambient sound? either way, i still cant change the sound volume/radius, and i need them to be really loud because it is an earthquake after all...
please help!
firstly - i thought that you could use a timed trigger to trigger an event (earthquake) every so often.
Basically, i have a setup with a lava chamber with the redeemer on a pillar in the middle of a lava pool, and you have to jump across the lava to get it. I wanted the earthquake to go off every 30 or maybe 60 seconds, so that the player trying to get the redeemer may have the possible extra problem of facing the earthquake
BUT - this doesn't seem to work very well. i set up the trigger with delays of 30 seconds, but after the first quake, it took a lot longer for the second, and so on
so i ditched this idea for the time being - if anybody knows how to fix this, please say.
The second option i had was to just let the player trigger the earthquake themselves, which is still ok, but means that everytime sombody goes for the redeemer, the earthquake is set off. anyway, this works, but i can't get the earthquake sound to work properly.
I started off by using a special event, and having the state as play soundeffect. i think this worked, but i don't know how to change the sound level of a triggered sound. How do you do this?
also, i only want the sound to play for 5 seconds - the length of the earthquake, but am not sure how to specify this
should i use a triggeredambient sound? either way, i still cant change the sound volume/radius, and i need them to be really loud because it is an earthquake after all...
please help!