View Full Version : MultiDecalLevel
19th Jan 2002, 02:13 PM
Anyone have any idea what the MultiDecalLevel property in the Decal classes does?
19th Jan 2002, 03:24 PM
Wo, I have no idea. But it might be some weirdo canceled function, like bFilterByVolume. That one locks the game when you try using it.
19th Jan 2002, 03:35 PM
As far as I know, MultiDecalLevel specifies over how many additional adjacent individual surfaces a decal can span (happens when you place a decal on a nonplanar surface).
Set MultiDecalLevel to a higher value for large decals (like the Redeemer scorch mark, NuclearMark, with MultiDecalLevel 4) and to a small value for small decals (like the Enforcer shot, Pock, MultiDecalLevel 0).
20th Jan 2002, 01:09 AM
mychaeel is right on the money :)
Additionally, it will stretch up to 45 degrees when bending. :)
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