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subxaero
18th Jan 2002, 02:16 PM
whoohaaa....

do u know the link-gun...it's amazing...
i'm actually listening to the mr.schmalz interview from giga.de and it's a great interview...so much info...tetris'll have to write a lot of things in his coming FAQ ;)

well..so...for them who don't know the link-gun: normally it's the same as the UT-PulseGun - in both firemodes.
but the new thing, the name-giving feature is, that if u shoot with the energy-beam, the alt-fire, at your teammate and he uses also the link gun...his energy-beam will have tripple power!
u know what i mean?
and if u have two guys "powering" another one...this supportet guy will do 500% of the damage he had done without his mates.

it's a feature i loved in red alert 2 (cnc) - like the prisma-towers.

so just think about the great use: CTF: the guy with the best accurace stands in the flag room with two on the outter walls positioned mates and they support him.
do u think the incoming enemys will have a chance to get the flag???
:D:D:D:D

Bazzi
18th Jan 2002, 02:33 PM
yay, the link gun is incredible :D

btw: the pulsegun is my fav UT weapon!

hal
18th Jan 2002, 03:22 PM
Originally posted by subxaero
whoohaaa.... do u think the incoming enemys will have a chance to get the flag???
:D:D:D:D

I hope they at least have a chance to get it, or you'll just have two teams of Link-gunners vacationing in their respective flag rooms. ;)

The idea does sound really cool, and I'm sure there will be a perfect counter for it, to balance things out. Just like there is a counter for every gun in UT including the Redeemer.

subxaero
18th Jan 2002, 04:52 PM
Originally posted by hal

I hope they at least have a chance to get it, or you'll just have two teams of Link-gunners vacationing in their respective flag rooms. ;)

well...think about this: the supporting dudes have no savety -> u attack on of them and so he focusses on u and the center-man has less power - so ur teammates can attack him..or the other supporter..and so on...
Originally posted by hal
The idea does sound really cool, and I'm sure there will be a perfect counter for it, to balance things out. Just like there is a counter for every gun in UT including the Redeemer.
well..talking about the redeemer.

UT2 will contain a lot of huge out door areas and so a reddemer will be very cool...well..more a redeemer like mega-hyper-impact-bombing-weapon.
schmalz wanted a NEW redeemer..so they designed another weapon what reminds me of cnc again. the ion-cannon...yeah..sounds quiet unbelievable!
but its cool. u have to pick up a small laser-beamer and u can point on several places on the map and the sattelite in the orbit (schmalz said, that u'll see it!!!) will send a big fat ion-beem down to earth and smash ur enemys!!!

an..i'm so enthusiatic, but still don't know what game to buy...U2 or UT2..but this is not the topic...:D

8-4-7-2
18th Jan 2002, 05:51 PM
What would also be cool is a target laser like in T2 :)
You could use it to lock other people's rockets on certains targets

What you buy:
That's easily solved. U2 will be out long before UT2

[RSU]Porn_Star|BuF
19th Jan 2002, 03:42 AM
Though the linkin off the linkgun sounds very cool, I think the practicle use in 5vs5 CTF will be rather small.
You have to play with three defenders who all must get the linkgun and ammo, positioning themselves and wait for enemies. This will probably work good/less good on different maps but my guess is that in those map this will work on there will be oportunity to snipe the linkees from far off.
So will it be worth it, in general, when it means you can only play 2 in attack? Well I dont think so.

subxaero
19th Jan 2002, 04:51 AM
Originally posted by [RSU]Porn_Star|BuF
You have to play with three defenders who all must get the linkgun and ammo, positioning themselves and wait for enemies.
u say a wuiet important thing.
the ammo!!!

it's not so, that u can stand 15min in your base and always shoot ur linkgun@ the front-man...
i guess there'll be less ammo for the lg then for other weapons.

@8-4-7-2: well...the laser in T2...i only know the one from T1 and i've not played that game so much to know, how to gwet rockets on certain laser-points :rolleyes:
anyway...it'll not be like in Tribes. it's just for that fat ion-beem :D

Melt
19th Jan 2002, 02:20 PM
If the damage p/s of secondary pulse is anything like of UT, 3 blokes firing it at you, linked or not will be seriously nasty, on LAN if you have 3 people all hitting you with secondary pulse at the same time, with full sb and keg you last no more than a couple of seconds, 500% higher linked will just be evil.

Tetris L
19th Jan 2002, 02:51 PM
I'm really really looking forward to see how well the link gun is implemented and how well it is balanced with the other weapons.

Oh ... and keep one thing in mind, folks: Don't cross the streams! (ftp://members.aol.com/dgresh2/ghostbusters/bad.wav)

IntRed
19th Jan 2002, 04:27 PM
i don't suppose we have anything graphical of this gun?
can't wait though, i only hope they can balance it a bit

NeoNite
19th Jan 2002, 05:56 PM
Strange name though... link gun :)

hal
19th Jan 2002, 10:44 PM
Not really. Seeing as how they link together.

Tetris L
20th Jan 2002, 02:02 AM
Originally posted by TTRStryker8
i don't suppose we have anything graphical of this gun?
The gun itself looks exactly like the pulse gun.

There is an image of the link effect in the latest PC Gamer article, but the scan quality isn't good enough, so you can't see much:

subxaero
20th Jan 2002, 04:22 AM
ur right tetris!
but it's not really the same style...
anyway...for better image-quality:

http://jim.be/grafiek/uploads/gamepower/specials/32-6.jpg
http://jim.be/grafiek/uploads/gamepower/specials/32-1.jpg
the beam:
http://jim.be/grafiek/uploads/gamepower/specials/32-15.jpg
and single shots:
http://jim.be/grafiek/uploads/gamepower/specials/32-13.jpg

Tetris L
20th Jan 2002, 04:48 AM
I assume the link gun secondary will look like the UT pulse gun secondary when you fire it at an opponent. Only if you fire it at a teammate the link effect will kick in and the green beam will turn yellowish.

subxaero
20th Jan 2002, 05:01 AM
Originally posted by Tetris L
I assume the link gun secondary will look like the UT pulse gun secondary when you fire it at an opponent. Only if you fire it at a teammate the link effect will kick in and the green beam will turn yellowish.
that's why you're named smartass ;)

http://jim.be/grafiek/uploads/gamepower/specials/32-16.jpg

IntRed
20th Jan 2002, 04:25 PM
thats all i needed to know, thx guys :)

subxaero
21st Jan 2002, 07:56 AM
Originally posted by TTRStryker8
thats all i needed to know, thx guys :)

hehe...you're welcome :D

NeoNite
21st Jan 2002, 09:00 AM
Originally posted by hal
Not really. Seeing as how they link t
ogether.

yeah of course, but the name sounds a bit strange, can't help it :)

CrazyCougar
22nd Jan 2002, 11:06 AM
Originally posted by Tetris L
I'm really really looking forward to see how well the link gun is implemented and how well it is balanced with the other weapons.

Oh ... and keep one thing in mind, folks: Don't cross the streams! (ftp://members.aol.com/dgresh2/ghostbusters/bad.wav)

This linking feature just doesn't seem all that great. When would you really need so much firepower to attack a single target? Now if you were fighting a monster it would make sense but fighting another peson even one fully protected wouldn't take that long to kill with 3 guys attacking at once.

However the idea of crossing the streams has more appeal. Give it a similar effect to the shock combo except you have to intersect the beam to trigger the explosion. Imagine getting into a pulse stream fight and accidently crossing the streams and killing each other... imagine the more streams that get crossed the bigger the explosion(timing being the critical factor to making a huge explosion).

Now if linking extended the range of the beam that might be interesting...

Tetris L
22nd Jan 2002, 11:30 AM
Originally posted by CrazyCougar|BuF
This linking feature just doesn't seem all that great. When would you really need so much firepower to attack a single target? Now if you were fighting a monster it would make sense but fighting another peson even one fully protected wouldn't take that long to kill with 3 guys attacking at once.
I could think of a few situations where the feature might come in handy. Imagine 2 teammates defending a chokepoint, like an entrance to the base. One is in light armor (or maybe he is even carying the flag), so he stands back safely behind some cover. His teammate in heavy armor takes the front position, with the LinkGun ready to fire. Now try to assault this defense. Probably the frontman will fry anybody sticking his nose into the entrance in a split second with his tripple firepower.

Like for most teamplay features the link gun is probably only really useful if the team is well organized. In clanmatches it should be interesting. :)

[RSU]Porn_Star|BuF
22nd Jan 2002, 11:39 AM
Originally posted by Tetris L

I could think of a few situations where the feature might come in handy. Imagine 2 teammates defending a chokepoint, like an entrance to the base. One is in light armor (or maybe he is even carying the flag), so he stands back safely behind some cover. His teammate in heavy armor takes the front position, with the LinkGun ready to fire. Now try to assault this defense. Probably the frontman will fry anybody sticking his nose into the entrance in a split second with his tripple firepower.

Like for most teamplay features the link gun is probably only really useful if the team is well organized. In clanmatches it should be interesting. :)

but mr Cleaner you are missing a player, it needs three to link and thats one too many to make it worth it IMO.

Šork
22nd Jan 2002, 12:09 PM
Two players linked already do 3 times the damage. Three players linked do 5 times the damage.

But that's not the main point. It's all about vehicles.

A wussy flak-bomb might get you an insurance claim for a new paint job on a skiff, but that's about all. It'll probably need 3 guys linked and some good aiming to destroy a vehicle before it dissapears into the sunset with your flag.

Underscore
16th Feb 2002, 04:01 PM
Originally posted by N3oN1t3|Buf


yeah of course, but the name sounds a bit strange, can't help it :)

It's a great name IMHO.

Fisherman's Friend
24th Feb 2002, 01:07 AM
The link gun is one of the most original and promising new additions to FPS gaming that I've ever seen. I wonder how much it will be used by the players. Hopefully it will work well and we'll see more of such team-based weapons in future, in Unreal and other games too. :tup:

turnip
25th Feb 2002, 07:28 PM
removes "skill" from the game

a "good" tdm team will have players that can use most weapons comftorably

so 2 using pulse will do a lot of damage

so 1 linked 1 aiming will do approx the same damage (assuming it does the same amount extra for each "link")

where as, you could take one of those players and add them to a below par team

with the traditional pulse the other players are rather average, where as the ringin can use it prefectly

using the link gun the below par team can dish out the same ammount of damage as the "better" team

removing "skill"

adding a bit of teamwork perhaps

hal
25th Feb 2002, 07:31 PM
huh?

Tetris L
28th Feb 2002, 12:50 AM
Originally posted by turnip
so 1 linked 1 aiming will do approx the same damage (assuming it does the same amount extra for each "link")
No, 2 linked do MORE damage than 2 individual. That's the whole point of this linking!
removing "skill"
adding a bit of teamwork perhaps
Yes, the linked players will "only" have a supportive role for the one that does the actual damage. But I don't see this removing skill. It won't be an easy job to stay linked if your teammate is moving around and you have to avoid fire at the same time. I see this link gun add a lot of teamplay skill and I'll salute every team that can pull it off consistently.

gramps
28th Feb 2002, 04:35 AM
so if i understand correctly you have to fire the gun at your teammate, and then the pulse he fires does twice as much damage?

i wonder how this will work out on servers with Friendly Fire enabled. :)

Tetris L
28th Feb 2002, 04:40 AM
Originally posted by gramps
so if i understand correctly you have to fire the gun at your teammate, and then the pulse he fires does twice as much damage?
Almost. The pulse that he fires does three times as much damage! If it was only twice then there would be no point in linking; the two people would be better off each shooting alone.

I expect the link gun to work no matter what friendly fire setting the server has.

turnip
28th Feb 2002, 06:54 PM
i hope that the single beam of "link" is close to half the damage of the current pulse.. else its going to be an instant kill type thing almost (amped pulse)

so the support people have accutally fire at their teammate? or just aim in his gereral direction..

they had to aim.. and deliver "damage" to him.. so he gets a boost.. now that would be good, that would stop what i was talking about :)

but if they just have to aim in his general direction.. LOS type thing, bleh

and spawning with all weapons makes this one start to sound a bit over powered

hal
28th Feb 2002, 07:09 PM
Well, from what I understand, aiming in the general direction won't cut it. You'll have to hit them directly, and I'm not sure if it will inflict damage to the main gunner or not, though I doubt it.

Regarding:
and spawning with all weapons makes this one start to sound a bit over powered

You don't start with all weapons. You just start with all but the most powerful (two I think) weapons, and with limited ammo for each. If anything, it should give the respawning player a little better chance.

turnip
28th Feb 2002, 08:09 PM
Originally posted by hal
Well, from what I understand, aiming in the general direction won't cut it. You'll have to hit them directly, and I'm not sure if it will inflict damage to the main gunner or not, though I doubt it.

thats a good thing then..

Originally posted by hal
Regarding:


You don't start with all weapons. You just start with all but the most powerful (two I think) weapons, and with limited ammo for each. If anything, it should give the respawning player a little better chance. [/B]

so.. the deemer equiv.. and what?

phft, it turns it into RA with flags (for ctf)

people already play with WS on.. like how hard is it to get aa gun..

as far as minimal ammo.. if "minimal" = similar to pickup weapons in ut you should be able to grab some armour and not worry about ammo for a whole flag run

hal
28th Feb 2002, 08:46 PM
people already play with WS on.. like how hard is it to get aa gun..

That's why it won't really be that big a deal for CTF. It should put a new twist on DM though.

mobace
28th Feb 2002, 09:48 PM
Originally posted by hal


That's why it won't really be that big a deal for CTF. It should put a new twist on DM though.

i dont like it for:

1) just because (no reason other than emotional)
2) when you respawn part of the strategy is choosing the priority of weapons to get first for the situation

[RSU]Porn_Star|BuF
1st Mar 2002, 03:37 AM
Well I agree to a degree on Moby's 2nd point, however all in all I think spawning with the majority of weapons will be a good think.

Being spawnkilled is less likely, pace of the game will be higher as you can go into action at once when you spawn and I think n00bs will stand a somewhat better chance against experienced players coz they will actually get to play more from the start, not just: spaw - get a weapon - shoot it once - die - respawn and over again. This might lead to n00bs giving online gaming a better chance IMO.

turnip
1st Mar 2002, 09:22 AM
it will make attacking a total bitch

hal
1st Mar 2002, 03:45 PM
There will just have to be better teamwork... which aint a bad thing.

Tetris L
1st Mar 2002, 10:43 PM
Originally posted by turnip
it will make attacking a total bitch
Unless you attack with TWO and use the link gun as an attack weapon. D'oh!

It's called "teamwork". Look it up.

turnip
2nd Mar 2002, 04:19 AM
Originally posted by Tetris L

Unless you attack with TWO and use the link gun as an attack weapon. D'oh!

It's called "teamwork". Look it up.

spawning with all guns + some ammo will make attacking a bitch

not the link gun

Scuzzbuster
9th Mar 2002, 01:29 PM
And all this time I thought the Link Gun was some weapon ported over from The Legend Of Zelda...

So what's the deal, Im hearing two different descriptions of its functionality in this thread...

1. You Shoot at your team mate, he (or she) fires at another teammate and the the third team mates pulse has triple or quad damge.

2. You and two other teammates cross the Streams (Don't cross the streams Venkman!) and the together you concentrate your fire on one target.

Which is it?

In any case, I just cant see this being too powerful a weapon for the game. Even if the force of three streams is formidable, your still taking three teamates out of play to tackle one player....while I get out the back of the base with the flag.

And in TDM. All three of these stream crossing Ho's will be fragbait for someone approaching from a different direction.

Maybe that should be the drawbacks...kill one of the stream crossers and all three go down.