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LXIXGTO
18th Jan 2002, 12:10 AM
How can I apply some animated textures to the lights?
.
.
I have an idea for some 'puter consoles in a map I'm working on and animated lights would be great. :D
.
.
Thanx!

:biorifle:




:cool:

Chrysaor
18th Jan 2002, 12:29 AM
the erm...flicker light fixtures, those wouldln't work?

fragswill
18th Jan 2002, 11:47 AM
What do you mean?

You want an animated texture or a dynamic light?

Claw
18th Jan 2002, 12:52 PM
Umm... you want consoles with flickering display maybe? As if broken or something?
Try Special Lit textures and apply flickering lights with Lighting/bSpecialLit=True in front of them.

LXIXGTO
18th Jan 2002, 05:22 PM
What I wanted to do was to add an animated texture
to the light. The same way you make a corona.
It can be done I think... just can't get it right.
.
Thanx!

:biorifle:




:cool:

LXIXGTO
18th Jan 2002, 05:24 PM
Originally posted by Claw
Try Special Lit textures and apply flickering lights with Lighting/bSpecialLit=True in front of them.
.
.
I tried that already, thanx. But it didn't achieve the effect
I wanted. :(
There must be a way to animate the light skin. :hmm:

:biorifle:




:cool:

fragswill
18th Jan 2002, 05:37 PM
Originally posted by LXIXGTO
What I wanted to do was to add an animated texture
to the light. The same way you make a corona.
It can be done I think... just can't get it right.


You're making no sense.

LXIXGTO
18th Jan 2002, 05:55 PM
Originally posted by fragswill


You're making no sense.
.
What do you mean I'm not making any sense?
Are you implying we can apply a corona
texture as a skin on the light but an animated texture
wouldn't work?
.
Thanx!

:biorifle:




:cool:

Seco_In_The_Bushes
18th Jan 2002, 06:13 PM
Im not exactly sure what you mean, but heres something I did in a level that I never finished. . .


Originaly posted in this quote. By me.

If you look under PlayerShp textures, you'll find two computer screens that are identical except for the text they display. Export those two textures into some file as *.pcx files. Next go to file>import in the texture browser, and import the two files. Set the package to "MyLevel" (w/o the quotes (duh)) leave everything else. Now save your level (but dont go to file>save under the texure brower, or you'll get a texture pack called MyLevel, instead of the textures being included with your map.)

Now double click on one of the texures and look under animations. There should be a spot labeled NextAnimFrame or something such. Put in the other screen texture.

Repeat for texture #2.

Now when you place the texture in the level, it will switch between the two textures, making it seem like its animated. Changing the AnimRate property will change how fast they switch.


Man I can quote myself alot of crap. . .:)

Happy flickering. . .;)

LXIXGTO
18th Jan 2002, 08:02 PM
Thanx for the reply Seco. :)
.
Have you played Halo on XboX yet?
That is one wild game!
I wanted to make some animated computer consoles
kind of like the ones in that game.
Though it will undoubtedly not look nearly as good as the ones in
Halo, I'd still like to see what I can come up with.
.
Maybe I'll check the great lynk someone posted on these boards
a few days ago. (Lode's Unreal tutorials)
.
http://www.planetunreal.com/lode/
I haven't had a chance to read the lighting tutorial yet
but if it is as thorough as the movers tutorial it
will probably tell me how to do it, if it is at all possible. :)
.
Now, ... I'm off to Baltimore! (Yipee! ... :lol: )

:biorifle:




:cool:

LXIXGTO
7th Feb 2002, 07:39 PM
Well, ... the animated computer console idea didn't work
out very well. :( ... Oh well, ... maybe I'll try them in
conjunction with some animated textures. :hmm:
.
I was able to use some animated textures on some underwater
lights to make some nice effects though. It makes them look
much more realistic when the coronas on the underwater lights
move as well. :D

:biorifle:




:cool:

Varpu
8th Feb 2002, 03:36 AM
Applying animated texture to a light as corona can be done but the effect is intermittent and seemingly consumes a lot of cpu time. I made a bunch of animated textures for AS-Pollux and I found out that:
Making a steady blinking light requires a "blinking" animation texture. The best effect was achieved by placing the thing on black surface (space sky).
Making a computer console with blinking lights was actually very easy. Just another series of animated screens with the bulbs changing colour - that'ńs pretty much of it.

To make an animated texture You need to have a good graphic content editor like the free version of Photoshop. Check out the following:
1. On the different frames, ensure that they share the same palette
2. All images in an animation must be of same size
3. The file names must end with _Ann where the nn is a number sequense starting with 01.

When You import these images as textures You will get the animation set up automatically. You can do this also manually by settings in the texture properties.