I have a Studio Max 3.0 Question.
Every time I start to texture a model using Unwrap UVW, I begin to get a huge file size that I think is related to the modifier stack. I say this because when I collapse the stack, the file size goes back to normal. Do I have to do this all the time?
My model hasn't changed but the file size has gone up from 400k to 3.5 mb since I started using this texture assignment feature.
Is there a way to disable the modifier stack? It's also using up all my RAM, and I'm not savvy enough to really use it to my advantage yet, so I'm always collapsing it.
I tried all different ways to export/import the model so that all that information I don't use will be left behind, but my model comes back all 'clunky' with no texture smoothness.
That's my next question. How can you regain smoothness without exporting DXF and importing back into Max? (preferably so you can keep the texture coordinates) The 'smooth' button doesn't seem to give the quality that importing does, but importing loses the textures.
Every time I start to texture a model using Unwrap UVW, I begin to get a huge file size that I think is related to the modifier stack. I say this because when I collapse the stack, the file size goes back to normal. Do I have to do this all the time?
My model hasn't changed but the file size has gone up from 400k to 3.5 mb since I started using this texture assignment feature.
Is there a way to disable the modifier stack? It's also using up all my RAM, and I'm not savvy enough to really use it to my advantage yet, so I'm always collapsing it.
I tried all different ways to export/import the model so that all that information I don't use will be left behind, but my model comes back all 'clunky' with no texture smoothness.
That's my next question. How can you regain smoothness without exporting DXF and importing back into Max? (preferably so you can keep the texture coordinates) The 'smooth' button doesn't seem to give the quality that importing does, but importing loses the textures.