Loopanim

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Papapishu

我是康
Jun 18, 2001
2,043
0
0
42
void
www.vovoid.com
I need an animation function that works in the background.
One of my weapons has a fire and a zoom function.
The fire has an animation which is rather long, so I can't use the zoom function until it's finished.
I tried PlayAnim and LoopAnim.
I thought of loopanim since it was supposed to loop forever, I thought that maybe it's a background-ish function, so that the weapon can function when it loops.
Anyone have any idea about how I may be able to use the altfire function when the fire anim is still runing?
 

arcanex

teh grinning totem
Sep 28, 2001
123
0
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Did you check for any FinishAnim() in your NormalFire and/or AltFire states? I had just the opposite problem before, because I didn't know what FinishAnim() was. Without that, animations aren't supposed to interrupt the flow so that might be it.