View Full Version : Grenades and Proximity Mines!!!
17th Jan 2002, 12:02 AM
The world's First and only Grenade/Proximity mine Launcher!!!* Made by me with bits of help from Smoke39 and i think a little less from Kangus. Both of Whom are good friends of mine.** Download the Far Shot Grenade Launcher and BE AMAZED!!!!
*This statement may not be true.
**Good friends in that I've known them both since the beginning of summer '01 and only through the internet. I do know their first and last names!
17th Jan 2002, 12:25 AM
Make the mines not blow up in your face, be easier to see, and have an increased motion-sensing range. Oh yeah, and make a real arena mutator. ;)
17th Jan 2002, 01:39 AM
--yeah... mines blowing up in your face is a pain in the ass... make it so the mines do not arm until they attach to a surface.
--also as Smoke said, make a REAL arena mutator (look at the ones in botpack.u for examples)
--scale down the pickup model a tad... just personal preference here.
-give the proxies a shorter firing range than the grenades
18th Jan 2002, 02:44 AM
New version is at the top. Changes:
Mines down hit you when they are fired.
Mines have a larger sensor radius.
Pickup Model is smaller.
There's a real arena mute now.
Mines stick to walls now.
Features of this gun:
Replaces Flak Cannon.
Primary fire fires a grenade.
Secondary fires a proxy mine.
3rd Mar 2002, 07:02 AM
Funny, the prox mines blew up in my face every time. Didn't you fix it?
3rd Mar 2002, 07:13 AM
Found the bug:
In PostBeginPlay(), you call super.PostBeginPlay(), which sets timer with a rate of 0.04 seconds. In Timer(), you set bCanBlowUp to true...
19th Mar 2004, 05:00 PM
yet it is nowhere to be downloaded at nor do u which ut it's for
21st Mar 2004, 11:00 AM
So wheres this DL?
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