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View Full Version : triggered doors + bots = not working


Laff
14th Jan 2002, 03:30 PM
i've got a trigger with tt_shoot that opens alternate doors to the flagroom, the bots refuse to use them...hizelp please. =D

Seco_In_The_Bushes
14th Jan 2002, 04:52 PM
I think it would be better to set the mover to shoot, so its not triggerd by a trigger but just by being shot. Im not positive but I'm farely sure this is how to get bots to shoot it.

Bot_40
14th Jan 2002, 04:54 PM
Not sure whether that can be done or not. Maybe you could try liftexit-center-exit then set the lift trigger to the tag of the trigger. I'm not sure.
You have to shoot 2 triggers to get the sheildbelt in DOM-Olden, but bot's don't seem to get that either :hmm:

Seco_In_The_Bushes
14th Jan 2002, 04:59 PM
Its possible. In DM-phobos the jumpboots are in a shoot-to-enter chamber, and the bots get them.

You might have to set bUseTriggered on the mover to true.

Laff
14th Jan 2002, 05:48 PM
Not sure whether that can be done or not. Maybe you could try liftexit-center-exit then set the lift trigger to the tag of the trigger. I'm not sure.

damn if a bot can't help me, who can? ;)

Seco_In_The_Bushes
14th Jan 2002, 06:57 PM
What if Bot_40 really is a cyborg artificial intelligence being operating out of a secret CIA base in Alaska? :con:

Laff: I think your missing an "I" in your sig:)

Laff
14th Jan 2002, 07:38 PM
ah thanks =D

Bot_40
15th Jan 2002, 10:55 AM
Originally posted by Seco_In_The_Bushes
Its possible. In DM-phobos the jumpboots are in a shoot-to-enter chamber, and the bots get them.

You might have to set bUseTriggered on the mover to true.

Errr, the door in phobos is not triggered by a shooting trigger, it's ashooting type mover. The bots can use that, they realise they have to shoot the mover to get it to poen. But if the mover is triggered by a trigger that you have to shoot, I don't think they can figure that out. Unless you try the lift center thing. Also set the lift tag of the lift center to that of the mover.

And yes, I really am a cyborg artificial intelligence being operating out of a secret CIA base. But it's not in Alaska, it's in the UK. Oh wait, damn. Forget I said that ;)

Seco_In_The_Bushes
15th Jan 2002, 01:38 PM
Im sure theres a way to get bots to use triggers. . . Going back to DM-phobos, you know those huge lifts that you have to push a button to use? Well the bots seem to be able to push the button then run to the mover and ride it succesfuly.

Bot_40
15th Jan 2002, 02:12 PM
That uses the classic LiftExit-LiftCenter-LiftExit setup with LiftTrigger set to the tag of the button. That's what I suggested using earlier, I'm not sure that it'll work, you'll have to try it :)

Call me Erdrik
16th Jan 2002, 08:03 AM
If BOts know to shoot 'shoot to move' movers why not just have a 'shoot to move' mover where the trigger is suppose to be then put the trigger in front of the mover so the bots shoot it while they try to shoot the mover then the trigger opens the alternate flagroom movers? mmm would you need to put a Liftexit there to get them to shoot it?

Bot_40
16th Jan 2002, 10:44 AM
I think that might work. You'd probably have to have 2 LiftExitsthe with the lift-trigger set to the tag of the mover-button thing (which can be invisible if you want) and the LiftTag to the tag of the doors.

Seco_In_The_Bushes
16th Jan 2002, 11:48 AM
Heh, that would be strange. It might work with a strange combination of liftexits, but you cant just expect bots to go around shooting every mover set to shoot. . . Youd have to convince the bots that shooting the mover would benefit them, and wouldnt it be better just to have this movers event set to the real mover, instead of a trigger in front of it?

Bot_40
16th Jan 2002, 03:52 PM
Tried the following and it worked.

Mover with:
bDamageTriggered - true
Initial State - TriggerOpenTimed
Event - OpenDoor
Tag - ShootMe

Door with:
Initial State - TriggerOpenTimed
Tag - OpenDoor

Then 1 lift exit either side of the door, each with:
LiftTag - OpenDoor
LiftTrigger - ShootMe


Here's a demo map with disco lights and 1337 sound effects.

Laff
16th Jan 2002, 05:30 PM
::adds bot_40 to pimpage list:: =D