View Full Version : How much do you think U2's engine will differ?
13th Jan 2002, 12:42 AM
How much do you think Unreal 2s engine will differ from UTs? Because I am most likely going to take up coding in U2.
13th Jan 2002, 02:40 AM
A perfect opportunity to p1mp Tetris L's Unofficial U2 FAQ (http://cleaned.beyondunreal.com/) and it's move here to BeyondUnreal.
Your answer can be found here (http://cleaned.beyondunreal.com/U2FAQ/U2FAQ.htm) in the TECH and ENGINE sections.
29th Jan 2002, 10:37 AM
And a hella nice faq it is :)
The latest UT build is 436. The last tech review (the one on Anandtech) said the engine was at like 848. So - a lot different.
30th Jan 2002, 06:16 AM
U2 and UT2 engine will differ in some respects (particle systems, model animation system, bot AI, ...). It won't be a no-brainer to port mods from UT2 to U2 and vice-versa.
I'm not sure about difference in coding. I assume the basic UScript language is the same. But for example I know that Legend added a special bot AI script language on top of UScript.
30th Jan 2002, 06:23 AM
Stupid me. I just re-read your post and realized you're talking about UT, not UT2. In that case: What hal said. :)
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