View Full Version : Mapping
- unbreakable see through glass
- unrealed 2 utx problems...
- Static Mesh size limit...
- skybox help
- Movers and Static Meshes
- ONS: my bots can't drive!
- My first map, released
- Road paths cause Ued to Freaze …
- UT2k4 as a point and click MYST style adventure engine
- Problem with teh orginal Ued
- Player shadows...
- Animation Browser - buttons not shown
- 2 questions: DXT1, and teleporters
- Two Defending Teams Possible?
- Keeping water from damaging players (AKA letting them breathe underwater)
- Learning for a beginner. [Where]
- Helppp!!! (with water texture)
- Problem with terrain
- My first editor-crashing map
- CTF-NeonArena2K4 unleashed
- sand
- Mirroring Terrain Sectors?
- Object Resizing??
- Lighting goes away when built
- How do I get special FX light to work
- How do I make clear water texture?
- Warp Zones
- Triggers not working during warmup/countdown
- I need some help removing translocators from my map
- UEd3/UT2K4 - Rotating Movers... that don't
- editor problem
- I need a wide open, mostly flat map - DM
- Can't Find
- Players spawn with mappers choice of weapons?
- Editor Crash on Save (ued3)
- [m.i.p.2k4] map im working on...
- Vertex Animation or Skeletal Animation ?
- Problems with lighting in UTEd 2004
- help with making a curved corridor
- UTJumpPad problem
- PawnSpawner in level
- Editor & a forced very low resolution
- problems with terrain layers.
- map help
- Problem with my editor, please help
- WTF! Where did my builder brush controls go?!!
- UEd3/UT2K4 - Terrain with Hall of Mirrors
- ScoreBoard
- Automatic downloading of maps and such
- A Map Idea!!!
- started another map
- CTF-CS-Xanadu
- Error message...null reference materials?
- angled corridor problem, deus ex, ued 1 and ued 2
- need texturing help
- PhysicVolume + UseTrigger
- Static Mesh viewer
- Rocking skyzone info?
- Ladder Volumes in UT2003
- Static mesh doesn't show a surface properly
- Terrain Layer Problem
- Ut addon weapons.
- Can't delete stuff anymore in UnrealEd 2
- n00b zone portal (or escher world or whatever) question that will surely get flamed
- unrealed 3.0 spawning in space ships?
- unreal-ed crashing when converting mesh to brush
- UEd3/UT2K4: map = 'untitled'
- Packages
- Heeellp please
- Problem with UnrealEd 3
- Can't see the terrain
- Static meshes and lighting.
- [maps] how in the world..
- Help: Maya5 PLE Key?
- Movers automatically too bright
- Help :: Survailance TV's
- Possible to have open/close swinging doors?
- Learning Texture mapping
- moving maps from original Unreal
- static meshs from maya retaining vertex lighting - HOW ???
- texture package association
- Help: Missing resources set to NULL?
- Help: Editing terrain visibility causes UED Crash
- Changing Collisions on static meshes?
- Handy Grid Spacings Chart
- texture count?
- Smeared skybox textures - fix?
- Adding Vehicles to map
- From Design Standpoint - How do you...
- How to mirror multiple brushes in UED 2.0???
- EMITTERS: HELP
- help! i'm stuck in a glitch called "idonno"
- Help rotating groups of items - Grr UE3!!
- whiteness on screen
- UEd3/UT2K4: Sky looks yuk!
- help
- A few more questions (terrain and stuff)
- Nasty Error
- Map Loading Problems
- Help for a noobie
- hey my editor
- I cant
- Making those funky Assault arrows...
- A suggestion (cuz' I can't map fo' sh!t) :)
- Someone to help out
- HELP
- BSP or Static Meshes?
- terrain disappearing when subtracting a space!
- tutorials or help on placing water
- UnrealEd starts with only white boxes? CLICK HERE instead of making a new post
- Converting a BSP to a static mesH?
- Darkening a static mesh?
- How to make a CTF map? (help a noob!)
- Multiple Terrains Crash Editor...Help?
- Terrain help
- Ued3.0 - Stretched detail textures
- Black Ramps
- Solid Colour Texture, 0x0?
- Terrain Help Needed
- Possible to make an ocean, or ocean like thing?
- UEd3/UT2K4: radar map is black and empty!
- Design problem - cutting up a texture to fit on a 'sphere'
- Blasted Skybox Seams
- Interpolation: Help please!
- assult tutorial
- Making pretty things...? (spot lights, and the like)
- scripted texture/ triggered texture problem
- Updates & Terrain
- Skybox textures not aligning...ever.
- Beta Map killed server...help?
- Using Maya 5 to make UT2k *3* meshes
- is there a way to get a brush or mover to not snap to vertex?
- Bumpy cielings/walls?
- UT crashes when playtesting a map
- Emmiters
- None Colliding Ramp Issue
- UED Ate My Brush Toolbox
- UEd3/UT2K4: FluidSurfaceInfo not big enough!
- can this be done
- push:fine shoot:break...Karma Possible?
- Triggering a sound
- [UT2004]Water Shaders, how?
- About the builder brush
- Made custom heightmap in G16 but Ued won't update it
- Tips, Tricks, Hints, etc.
- UED crashing :-\
- convert mp3 files to ump
- UT2004/UnrealED3.0 score boards
- Need HELP - Locked Out Of My Map!!
- UT Single Player Maps
- how do i make mirrors
- I've got bendy paths and stupid bots!
- UTXMP map pack
- customizing the Sniper Rifle??? in unrealed 2.0
- NEWSFLASH - Bots are Anal-expulsive!
- teleporting
- blocking volumes/shock alternate fire
- Light seams?
- Lighting effect tricks
- Collision On Caves
- Decolayers problem
- Ued crash on Geometry rebuild - help?
- projector question
- UEd3/UT2K4: ONS - defense bots
- Lift Exit Problems
- Animated Textures
- package nightmares - moved
- AlarmLight
- Disappearing Adrenaline
- How to get smooth lighting in UnrealEd?
- Raven Shield saving problem O.O
- Wonky sky textures
- Real newb question...
- Switching the lighting map on meshes...
- New UT Mapping Competition
- Why do I die when I begin the game?
- I need some help with triggering emitters.
- Ion Cannon Problems
- Ued 3.0 help..cant see my map
- Falling through SMeshes & Terrain...Help?
- Packages
- Map Compression
- Can anyone make this oor no?
- Can't turn off antialising?!?
- Splitting a map
- DM-Gordian water cubemap request...
- Creating a new single player gametype
- NEW GAME TYPE/MODE
- SMesh Collision Vs Block Vol. - Help?
- UED Glossary
- About Blinking lights in Unreal Ed 3.0
- Unlit squares on terrain in-game
- player start in the floor
- JumpDest & JumpSpot - Diff? - Help?
- new pawn - the basics
- HELP: Triggers Locking Doors
- XMP mapping
- Getting rid of shadows from BSP?
- Combining 2 alphas
- Bots use some of map but not all... Help?
- Distorted lighting on Static meshes
- [UT2004]Team logos on a matirial
- Exporting BSP to 3D modeling program
- Antiportal Help?
- Elevators
- Vehicle terminal velocity / falling damage
- Unreal Editor For RavenShield
- (UT) How do you change texture panning speed?
- Newb Questions (Yes I read FAQ)
- bots won't lift jump! help?
- UnrealEd starts with only white boxes
- Seams and Skyboxes
- How can I force a vehicle path to white
- Switching to Wireframe
- UEd3/UT2K4: Movers and Vehicles
- UT exporting.
- Disappearing walls and textures
- What DOES work online?
- mover not on unrealed, but in level when played
- UT map imorted to UT2k4
- (UT) Projectile-shooting traps
- Released Beta Map...
- ONS PowerNode Help
- reflections in water
- Terrain problem
- more than one texture for a singe surface?
- Anitportal Volume not working in-game
- UEd3/UT2K4: Expanding Terrain
- Light and player start PLEASE HELP
- How to select surfaces on a brush that is already completely invisible
- Unreal Ed wont work now pleas help!
- Need help with zone info
- Shark Attack
- UEd3/UT2K4: My Spotty Terrain
- UED Crash on MaterialSequence - Help?
- Particle system editor...
- Help: adding reachspecs forever
- Second Terrain not appearing
- Burial - WIP Map + Help with water needed
- (UT) Making bots avoid a point at certain times
- Problem with Karma actors
- UEd3/UT2K4: Projector textures with transparent background
- Vertex Editor Glitch ?
- GRAVITY.....
- vehicles and big levels...
- UEd3/UT2K4: Use the teleport you stupid bots!
- cool editor stuff
- Now I spawn with all weapons
- new vehicles
- triggerable v-factories?
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