View Full Version : Mapping
- Absolute-yaw Teleporters
- Spinning Fan
- Getting Bots Out of Vehicles
- finish it!!
- feet inches to unreal units??
- Screwy Skybox Textures?
- Need Mover help
- modeling a tree,plant or grass?
- a question about bsp
- Imported Emitter
- Weird texture issue....
- My first map ever (for ut2k4).
- My Tutorial On Adding Vehicles to Non-ONS/AS Maps.
- Quick question about windows
- New UT2K4 DM Map, public beta test!
- Unreal Ed books?
- Finding textures and static meshes
- Will someone check this out for me
- UnrealEd crashes when trying to create "new" textures
- How do i stop cars from spawning like mad in my ut2k4 map?
- Max tutorial on setting up Vehicles for UT2004?
- Matinee Question
- Getting bots to use all vehicles??
- pathnoding horizontal lifts...
- UT99 pathnoding $#@¨#$¨&!!!!!!!!!!!!!!!!
- 2k4 level info
- a question about grass and shrubs
- Help retarded Bots (maybe a repost)
- Where's my Terrain
- Terrain map question
- Assault turrets in ONS?
- Complex vs. Primitive Brush Shapes
- Unrealed 3 not working properly
- Wolfgaming.net and UT2004Gaming.net Mapping Contest
- Resizing a map
- Can I import UT maps into UT2k4?
- [UT] CTF-to-Jailbreak conversion problems
- Laptop Problems
- Ons Map Idea Need Sizes And sugestions
- watersurface question
- Triggered Emitters & Online Play
- sprite question
- Editing vehicles' stats
- ut 2004 - N00b
- static mesh lighting
- Polycount for large areas
- dds only?
- Vehicle Deathmatch
- UED2, OpenGL, Glide rendering modes?
- Just had a cool idea for a mod!
- Unable to select static meshes
- If Someone can do this possible, it interrests me
- STL export?
- Brush scaling now says actor scaling !
- Camera orientations and functionality!
- Unable to select sides of objects for texturing!
- Mover to block Karma
- Linked movers
- Wheres all the ammo gone????
- Really annoying actor bug (?)
- Particle Emitter
- UT2k3 intro level
- Triggered Emitter
- anti-portals
- 2k3 to 2k4 - a mapping suggestion
- [slightly OT] (automatic) terrains in Runtime engine from (x,y,z) values?
- Map WareHouse preview - ZH Mod
- Making map types other than Deathmatch?
- Error Message
- How to create a sky
- Big problem
- Static Mes- Oh.. you crashed.. g-thanks.
- looping sounds
- partner?
- Assault Turrets in Onslaught??
- Sequence Scripted Mover
- boat movement question
- UnrealEd 3.0 texture problem...
- Mover Botpathing problem
- Brush builder needed
- Movers & Vehicles
- Spacemouse/Magellan use in UnrealED 3.0????
- UT redneck wars.
- Really weird UnrealEd 3 Problem
- Making a train?
- mappers needed
- Help with 3ds2unr tool
- Problem with texturing a static mesh
- Fog and CullDistance
- Static Mesh sites?
- Weird problem when using terrain and a skybox
- DM-Zelda and help...plz...
- face dragging probs
- UT GOTY Poly limit?
- Unable to add player start
- Select/Deselect
- Transparencies in custom textures
- [UT2k3] Selecting all Lights
- Unreal3.0: White viewports
- Curveeeeeeeenesss!
- dm to ctf
- embedding a weapons mutator
- dds ps plugin errors??
- I HATE BSP HOLES!!!!
- Looking?
- Texture Effects
- Map Summary Probs
- Spawning in vehicles
- ONS link setups
- masked textures UED 2.0
- Using custom team logo on flag untextures the flag?
- maya 5 ple
- Slow ass mouse
- Terrain is hiding!!
- Fogring questions
- .::DesignersCore.com Mapping Contest -- Prize: Logitech MX-510
- interactivity
- plz help important..
- [UT2K3] Skybox missing in multiplayer
- sequential once only triggering
- Deco Layers???
- Check out this site of antique architectural decorations
- I've caught the editing bug!
- Using the terain brush!
- weird bsp hole when I add brushes to level
- UnrealEd not saving changes
- Testers wanted!
- Ued 3: Some things not working
- (Play map) from editor problem
- Rebuiling lighting cancels lighting effects?
- Bulldog in UT2003
- [UT2K3] TexEnvMap seams
- Advice sought: Implementing a flare
- using new mod structure = corrupted myLevel textures?
- Unreal editor
- A simple question...
- retriggerable triggers?
- Issue not in the FAQ, Odd problem Uedit 3.0 New cubes etc not showing up no Red frame
- collision problem with a static mesh
- Matinee ScriptedSequence Help
- Thoughts on converting maps
- zone LocationName
- Reach pech
- general protection with weapon base
- Terrain not visible in game...?
- Looking for a old map: dmtitania224
- Converting unrealEd versions
- optimising terrain
- Beginner's questions - Specific
- Rotating skies in UT
- Flying skybox??
- How to do rain?
- how to fix negative weight of botpaths?
- Water reflections? UT2004/3.0 ED-Roll Off
- MayaPLE and vertex painting
- ut map creating ctf map
- UnrealEd 3.0 Viewports Not Showing Up
- What kind of Maps are you Making
- minigun turret's in 2k4
- Align to floor bug
- Do you speak portuguese? Portuguese tuts here!!!!!
- Imported Static Meshes Keep Disapearing
- UTAmmo Pickups Placing Problem
- newbie questions
- Help! My builder brush is tilted and I cant straighten it!
- 1hr 30 min.
- pushing objects and moving pivot
- need help with breakable glass
- Some problems with transpearant texture
- 3 things...
- UT2004 - Add Special Brush (no Water Prefab)
- Lights
- It's raining indoors!! :p
- ParticleEmitter warmup - how?
- Converting map files
- loading stuff (not a noob question)
- creating textures
- Bot Mind reader?
- doom 3 / hl2 editors...
- HELP.....UED3 Crashes upon Terrain generation
- illegal jump velocity
- terrain = floating islands.
- Teaching bots to jump intelegently.
- What's the best work flow for content creation?
- How to point my Sky ZoneInfo in the proper direction
- UED 2.0 (not 3.0!) S3TC textures
- Teleporter problems
- Really newbish question
- ONS Nodes Stopped Working
- static mesh trees etc
- Making a static mesh nonsolid?
- Questions
- Actor manipulation question
- UnrealEd changes?
- inspiration?
- Shiny surfaces?
- Arggghhhh!!! Bug when Saving editor
- UT2K4 bot tech question. Aerial acrobatics
- Right-click bug UED3
- air-thin static meshes
- climbing sound using a ladder
- Terrain Editing using UnrealEd 3.0
- mapping problems
- Problems creating a climbable section
- Broke my BuilderBrush. Please Help.
- How do you make bots jump from a lift?
- UED 4.0 ?
- Need another way to make combiners,etc..(UnEd 'New material window crashes.'
- How do I place fog?
- UnrealEd crashes every time I save!
- [UT2K3] long delays with huge static mesh
- creating words in UT2K3
- Can't select actors
- Light Effect malfunction. Please help
- New DeathMatch map. First ever released map.
- Stairs added 180° away from brush - Help?
- can't add player start after I delete one??
- Using Maya (Tutorials for Architecture)
- Maps with the best gameplay, and why
- Skyboxes . . . again.
- Ragdoll for decoration
- pickup base respawn
- new map in teh works
- How do you mirror static meshes?
- Problem with 2d shape ed
- Strange message.
- [textures] Exporting
- Problems whit a sphere
- terrain sizing problem.
- Is there a way to apply a random texture to a static mesh?
- DM-phatman (UT2K4), my latest tablescraps [cross-post]
- Create Terrain, rebuild, Crash! - Help?
- DM-CS-LavaFusion,A Map in Progress
- Dm-Dx-hellskitchen-nyc-beta5 "UT"
- Invisible blocks from terrain & static meshes
- Turning off auto-save in Ued?
- a simple but anoying n00bish problem...
- A weird texture problem with UED 2.0
- staticmesh lighting problem (they have none!)
- Sound problems with UE3 (UT2K4)
- Pathnode laying on large maps (UE3)
- Need help
- Alternate paths UE3
- Problem with Drag Grid Feature in UED2
- grav settings in ued3
- Sunlight edges
- The CameraTextureClient working online...
- How do you make a assault map !?(ut2004)
- UnrealScriptedSequence only giving one option
- Unable to make Sheets converted to Static Meshes Two-Sided
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