PDA

View Full Version : Mapping


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 [32] 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

  1. Counter
  2. Level not loading... wierd situation?
  3. terrainbrush Questions...
  4. Can you alter the sounds in Botpack?
  5. whoa look at these curves!
  6. Unusual projectile problem in SP map
  7. -> I get skins flipped on some meshes, help please
  8. Camoflage
  9. Max import brush to unreal?
  10. using Tiggered Textures
  11. outdoor sky box help needed
  12. im looking for ancient ala shanechurch textures
  13. can you make a Mod or some thing for one map only?
  14. new (to me anyway) u2 screenie
  15. Happy New Year!
  16. Is anybody knows anything about...
  17. multi skybox script
  18. brush scaling is messed up
  19. A question for you professional level designers...
  20. Playtesters wanted
  21. Question?
  22. ?any weapon or character modelers
  23. Big Problem, help!!!!!
  24. Who can host or help me deploy my Half Life texture pak?
  25. UT2 engine specs announced
  26. Custom voice pack question
  27. Semi solid brushes
  28. The future of Ciced's Texture Place ???
  29. Convert U-Models to MAX-Compatible Format
  30. Extruder Pack
  31. Coders
  32. Q3 Characters
  33. Max Mountains?
  34. Question 4 s/o that uses the meshmaker
  35. I need some models for Rockets UT
  36. Textures.....
  37. Mouse movement too SLOW in UnrealEd
  38. Wakthrought needed: making new weapons for UT mod
  39. selectionweight on Alternate Paths?
  40. Weapons....
  41. Sounds....
  42. Mover Help!!
  43. A.I. Paths and Prefabs
  44. Mover Damages Instigator
  45. carcasses wont apear ingame, they dont rot that fast dont they??
  46. Triggered Texture
  47. Tell me if this is possible
  48. animated crosshair
  49. New way to make “Real” guns for Mods
  50. Trozza Read This Warhammer Mod
  51. advanced bot question for UT assault
  52. Here's a question of ethics...
  53. attaching volumetric mask (flame) to moving actor (swaying Brazier)
  54. I have installed Unreal and UT
  55. CTF-Twincaverns
  56. is it possible 2 put ctf, dm, dom as etc in different folders??
  57. Tarquin/Nuke fuzz grunge/tao pai pai explain this:
  58. A newbie question about custom models:
  59. mesh question
  60. Question about converting Old unreal maps
  61. I need a fence ...
  62. i know...i'm needy LOL
  63. Team Colors
  64. Need a realistic masked metal railing texture
  65. rising water/rising slime
  66. Return of the incompetent
  67. why can i see the rooms beneath the room i got through the waterzone
  68. Slightly OT: Interested in HTML coding? Look what I found!
  69. Does anyone use GMAX? (Wrong forum last time)
  70. New Weapon Idea!!
  71. UnrealScript Function Overriding
  72. max
  73. death message
  74. AS-ToraBora beta testers needed!
  75. I am taking on a Huge project that will help EVERYBODY...please read
  76. which animation style is better?
  77. Request for tutorials and posted answers from members of this forum
  78. DM-Morphas and scripted textures
  79. maya
  80. Graveyard/gothic prefabs
  81. Timed buttons in online play
  82. UnrealEd wont boot up!
  83. My Weapon Pic
  84. quake2 maps --> UT
  85. is it possible?
  86. BadDog's Documentation project
  87. Is UED2 only for UT maps?
  88. what do you think is the best uscript editor?
  89. smax please help
  90. flashing screen actorthing
  91. warp zp's
  92. tropical jungle effect and waves
  93. UnrealEd 2.6
  94. Machismo :)
  95. CameraSpot released
  96. HeroStatue released - The Hero in your map
  97. 3D Studio Max v4 exporter ?!?!
  98. n00b mapping question: working with fire
  99. player model animations
  100. Swimming Titans: help !
  101. My new weapon pic
  102. Unreal Map Scale Questions
  103. Voice pack submission help. "....... I don't have the power!"
  104. earthquake query
  105. Outside map tuts
  106. Quadshot
  107. Positive-Ion is recruiting mappers for an upcoming U2 SP mod
  108. Modelling Question
  109. terain editing problem
  110. Skin won't change...
  111. texture problem
  112. converting file types
  113. a few words on bsp-deleted
  114. evergreen
  115. Scaling help
  116. swapfile
  117. Warhammer 40,000 mod
  118. DOM-Culebra
  119. modeling question
  120. Just curious...
  121. Wanted: Dead or Alive!
  122. sounds awsome
  123. Triggiring Gravity?
  124. wait
  125. Lifts not working
  126. Info needed on multiple head textures
  127. when creating new maps...
  128. Info needed on multiple texture skinning
  129. I hate texutre finding!
  130. /Help this noob ,will someone ?
  131. mod team needs a leader
  132. Bums is looking for s/o 2 help out with a story
  133. Weapons tut?
  134. DM-007_Memories early BETA
  135. Exporting UT/DX models with skins?
  136. DM-ArchPit - BETA Testing!
  137. A New Fantasy Based Mod is Underway
  138. big problem!!
  139. Decoration Shadows
  140. Newbie help, basic mapping questions
  141. Need specfic texture!
  142. BetaTest new map- DM-ArcticWarfare
  143. Quake III Engine Editing
  144. NGworldstats
  145. WOOT! More to drool on
  146. weird warpzone problems....
  147. When you finally get U2...
  148. how can i export/import liquids... or can s/o help me
  149. Modelers, Animators, Skinners. seen any?
  150. tarquin, how did u do that?
  151. how do i need 2 import masked tex's????
  152. swapping texture of map object in unrealscript
  153. New Industrial Textures
  154. Vehicle Tutorials....
  155. phreaky UnrealED Bug
  156. I Challenge Thee, great mappers of the world
  157. Editing the brush
  158. How do I get my model as a proper weapon?
  159. (CTF) Is this an original idea, or has anyone else come up with this?
  160. "fatal rewind"
  161. Plea for an additional dimension !
  162. Mutator or Gametype?
  163. cylinder brush tweak
  164. *DM-Asomef* Beta Testing
  165. Making new character skins
  166. NEW - Game Type Project . . . .
  167. botpathing
  168. Fountains o FUNrealED
  169. UTAnime Mod Launch
  170. .md2, md3 exporting
  171. DeeperShade, i challenge you !
  172. Looking for a DEV team... for a mod.
  173. Warp Zones and Skyboxes
  174. radius
  175. Milkshape to UED.......????????
  176. MAX question
  177. How do I fix backwards textures?
  178. My First Level Works
  179. Powers of 2
  180. UnrealEd Dimensions
  181. Help!
  182. CTF-EternalCave
  183. A question
  184. ScreenShots of the ed in u2 ?
  185. utx exporter or texture help.
  186. How do i Make Players start with no Gunz?
  187. I have a dream...
  188. Check This Haahahahaha
  189. Lighting problems
  190. New service for mappers founded
  191. first map
  192. Has This Ever Happened To The Pros?
  193. player Start spawning
  194. New Wepaons
  195. Copyright, Unreal, and RTNP
  196. DM-Yellowjacket! Beta version 1
  197. help someone
  198. Max Payne
  199. could you check this out?
  200. CTF-Times (beta) available to download and requires feedback : please help
  201. Using playerpawn to help scale properly
  202. Very Important!!!! ------------ Read!!!!
  203. DM-Alcore needs beta testing
  204. How can I put *.3D files into a *.U?
  205. Help with *.UC Files...
  206. help with UCC.exe!!
  207. DavidM's rant about reviewers
  208. How to Texture a new item?
  209. ONE modeler needed for UTron
  210. brush work advice.
  211. How to creat *.INT File for mutators?
  212. Modeling Question
  213. 3d Modelling Program?
  214. Movers within movers
  215. My lovely map.... smooshed...
  216. IrisDoor, forget about the old ones
  217. Help The Confused Non-Mapper. . . .
  218. want to start mod
  219. what do you call that joystick on the viewport?
  220. a few (probably simple) questions
  221. What do they mean with tourney??
  222. Extremely useful batch file for coders/anyone working with uc files
  223. exaggerated eyecandy?
  224. Error In Maya 4.0
  225. Modelers/Skinners Thread!
  226. texture duplication
  227. bg img
  228. UnrealWiki is Green!
  229. Have You tried the UTCMS ?
  230. Where to put map Preview pics
  231. Save Spots
  232. Getting annoying...
  233. Need Someone with MAYA!!
  234. Whats your most frequently used texture pack?
  235. Most retarded question ever: whats the average polys
  236. Question On Movers
  237. Grid units?
  238. How do you set up a mover to give you a kill if it crushes another player?
  239. very interesting thread
  240. MECN Tree Factory
  241. map not working
  242. Almost DOne, sorry
  243. LT-strobe
  244. Bots & translocating
  245. bots are stoopid...
  246. I'm back. <applause>
  247. 7 movers, 5 black.
  248. terrain
  249. Milkshape Key??
  250. Will Unreal 2 be using the same C++ coding as UT