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View Full Version : Infiltration Development


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  1. that goddamn .utx file
  2. Screenshot
  3. Which is your fave map?
  4. bot pathing
  5. What do I need to start making maps for Infiltration?
  6. God Damn! I'm _STUPID!_
  7. Cool glass idea
  8. PICS!!!!!!but keep in mind, they are BETA.
  9. texture pack
  10. please read, i need help.
  11. Wanting to get into Unreal Editing
  12. Is there a Submarine Texture pack somewhere?
  13. me need help
  14. awesome idea
  15. help
  16. Ak's stupid question of the day- V.3
  17. a question for bastard o'
  18. MAPPERS! Info needed
  19. poll
  20. Help
  21. Attn: All 2.8 officiall map authors....
  22. some screens of my map
  23. Useful console commands?
  24. Disabling tooltips
  25. Need to know how to post Pics here..
  26. Pics of the upcomming Submarine map!!! plz some feedback/ideas!
  27. few questions
  28. Ctf-GrandCanyon2 mostly done, screenshots
  29. evil joe
  30. Screenshots from my first map (not ready yet)
  31. question on a mover (i think)
  32. how come...
  33. Where can i find the footstep sounds??
  34. i changed my mind...
  35. i totally forgot how to do something!!!
  36. indoor to outdoor conversion
  37. high res lighting
  38. D-Day
  39. contradictory information on bot pathing.
  40. Stupid question of the day ( about UED2 )
  41. Texture Culling mystery...
  42. terrain?
  43. Now i look like stupid, but i do have a problem with textures!
  44. custom music
  45. Terra Edit For Dummies!!!!
  46. 2.81 bots
  47. New Sub shots and a little question about playerstarts..
  48. New Pics of DM-Village
  49. How do u create lensflares? (yes i know..stupid question)
  50. Custom texture request
  51. Unreal Tournament OEM CD
  52. Infiltration 2.8 Unit Sizes
  53. Vertex Editing in UnrealEd 2.0
  54. Where can i find the footstep sounds??
  55. The 747 map
  56. Weird Ladder problem.
  57. Permission to use an infiltration texture in dm-747
  58. My brand-new site...
  59. Final Outside shots and the first shot inside the sub!
  60. Mac map editing
  61. Daytime lighting
  62. Screenshots of my upcoming map
  63. HillBase & BridgeTooFar for Inf 2.8+ out NOW!!!
  64. DM-Sniperfield
  65. helicopter brush
  66. imust know now guys
  67. Installing UnrealEd
  68. need help on water subject
  69. Question about rebuilding stats.
  70. I need youre thougts, let me drain youre mind!
  71. Question Regarding UnrealEd
  72. The terrain
  73. Weird BSP error?
  74. foliage idea
  75. Feelings on decorations?
  76. !@#!$! Damn BSP errors!!
  77. Idea
  78. TerOmen: Progress report on CTF-GrandCanyon2?
  79. "The Rock" map???
  80. DogTown Review and Download at REALMAPS!!!
  81. Texture on GrandCanyon?
  82. Grate Trouble
  83. NEED HELP WITH UED2
  84. Assualt Maps--How?
  85. Screen shots and a note to my beta testers.
  86. Texture Nettiquite
  87. problems accessing the inf maps with ued
  88. Help needed and some news.
  89. Sub progress Update + Inside Screenshots
  90. trying to get back into mapping
  91. bouy
  92. boats prefabs
  93. try this
  94. brush
  95. Could use some advice. experienced mappers may not be needed either
  96. New Screenshot of DM-Village
  97. dm-infteamdesert?
  98. Weird BSP problem.
  99. complex brushes and prefabs
  100. Jeep Prefab
  101. help...
  102. New dratted problem
  103. Textures
  104. CUSTOM TEXTURE PROBLEM.
  105. Lighting tutorial
  106. Splashes
  107. Weapons specific for INF for my map
  108. Bot see-thru experimental breaking glass, level and images.
  109. Impact this is for you
  110. venice
  111. I'm New To Mapping.
  112. AS-INF-Hooverdam
  113. NullAmmo
  114. Custom Made Brushes
  115. test
  116. This has got to be the coolest map I have ever seen...
  117. WAV to S3M (music)..any converters available??
  118. Big Clapper
  119. All you mappers out there.
  120. UnrealEd2 Question
  121. Really weird problem! Everything dissapears after applying light.....
  122. Johnny hows the 747 map going
  123. InfiltrationEd
  124. I can't open INF maps in UnrealEd
  125. New Mapper in the Community? Maybe just some new maps....
  126. Cool idea for war maps / map pimp
  127. Breaking Glass Texture
  128. Hopefully a cunning lift config...
  129. Bots as goals in Assault maps?
  130. Messed up lighting
  131. Big Clapper 2: Clapper's Revenge screens
  132. poly counts
  133. Where can I find that Dust level for Inf?
  134. May I open a discussion...
  135. in game Texures are black!!!!! help please
  136. BigClapper has old inf weapons...
  137. Quick question about movers
  138. Nice Holiday Map to play with INF....
  139. heres a challence for someone
  140. AutoCAD => UnrealED ?
  141. What is the best scale to use?
  142. movable vehicles (not drivable)
  143. texture packs
  144. Need help on a few things
  145. ummm.......
  146. Is it Inf, or my Voodoo3
  147. Shiny Surfaces
  148. Map with drivable vehicles
  149. Infiltration mapping community
  150. wow
  151. Dom-Inf-thebridgeatremargen
  152. Newbie question
  153. Bot AI
  154. HELP! Cannot load INF_Mapping Package properly
  155. Flood effect
  156. Visual issues and problems...
  157. Sorry!
  158. Wow Hollowpoints map is amazing
  159. Down the drain.
  160. What the hell happened to CTF-GrandCanyon2?
  161. Somthing strange but could be of use to all mappers!
  162. Community Map Ideas
  163. £rd person
  164. InfiltrationEd Revisited
  165. UnrealEd stuck it to me
  166. Omaha Beach
  167. Bones' Unofficial Texture Pack question.
  168. How can i find a certain stock ut texture in a texture pack?
  169. Ideas for new game types
  170. Community mapping updates
  171. Texture packs...
  172. mover problem
  173. INFc_Spot
  174. Grrr Polycounts
  175. HollowPoint: A question about your submarine map...
  176. Air Raid Sirens!
  177. I'm back...
  178. telefragging
  179. Finally, a screenshot!
  180. Where was that darn good Bot AI - tut + how to add inf footstep sounds?
  181. New to the whole mapping thing....
  182. DM-INF-CasaDelPeligro first beta ready to be tested!!!!
  183. Screenshots of muh map
  184. I got some BAD news and some GOOD news!
  185. DM-NorwichII
  186. Sad stuff...
  187. Solidity in UT
  188. INF DM Map Casa del Peligro BETA 2
  189. check it
  190. get your shades on for Dom-Inf-Abridge2far
  191. A quick one(no not cd by the who)
  192. *CALLING ALL MEMBERS* >> Infiltration must be #1
  193. FINAL BETA for INF-Casa Del Peligro map
  194. looking good
  195. Changing a texture panning speed
  196. Congrats Joe!
  197. Question on 2D panels
  198. Capture the christmas tree mutator
  199. Funky Map Idea
  200. unrealshare info
  201. Electrical Transformer Station
  202. Mapping help required, enquire within...
  203. making unreal maps(not ut)
  204. Brand new map for y'all!! Also a question for BuddyPickle.
  205. Ued2 Problems
  206. Update on my map
  207. HELPPPPP PLEASE
  208. Another sink fosset problem
  209. Im really sorry guys
  210. Steps to completing (or starting?) a map
  211. DM-Dahood is finished!
  212. map idea
  213. Bot Pathing Help!!
  214. _-_
  215. check it screens from all my maps i have made
  216. Skinning prefabs?
  217. Attaching a light in CRM?
  218. l33t mappers :) help?
  219. I don't know HOW I would map without Windows 2000.
  220. Sorry Just a note for forum users
  221. Snow
  222. Map Idea
  223. Somebody tell me where I can find a complete guide to mapping
  224. Is it me or is it too damn quiet?
  225. OH GOD HELP ME OUT SOMEONE!!!!!!!!!!!!!!!!!!
  226. couple q's
  227. Question to the Inf team on mapping!!!!!!!! :)
  228. HELP! DM-INF-Archives
  229. Help!!!!!!!!!!
  230. A Couple Map Ideas
  231. New InF Map from UTBuilder!!!
  232. Do you guys get sick of seeing screen shots?
  233. Not enough vertices
  234. I got and idea for a webby!! mappers check this thread!!!
  235. Ok guys, this should please some mappers ;)
  236. Ok Inf fans heres an update on CTF-INF-Bridge2Far
  237. Belgrade shots...
  238. Customizing footstep sounds..
  239. Is there any chance we're going too see the best 2.75 maps back in 2.85 or higher?
  240. Weapons Lockers
  241. wanna see some pics of what ive been doing lately?(PICS)
  242. How big should my playing area be?
  243. Wanna know how to add footsteps (Not in MappingReadme.txt)?
  244. Poly reduction.
  245. DESPERATELY seeking ED help
  246. UED log warnings...
  247. The Jungle project...first performance test + 3 shots.
  248. Why dose strikeforce run better at higer polys guys?
  249. a tough one with movers.
  250. Work in progress images